Difference between revisions of "V1.6.3.5"

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m (fix headers)
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Line 9: Line 9:
 
Shogun:
 
Shogun:
  
  Cost 4K -> 5K
+
  * Cost 4K -> 5K
  HP 12K -> 8K
+
  * HP 12K -> 8K
  Reload time 10s -> 15s (DPS 450 -> 300)
+
  * Reload time 10s -> 15s (DPS 450 -> 300)
  
  
 
Corsair:
 
Corsair:
  
  Cost 220 -> 240
+
  * Cost 220 -> 240
  Speed 3.2 -> 2.7
+
  * Speed 3.2 -> 2.7
  Damage 512 -> 234
+
  * Damage 512 -> 234
  Reduced spray angle and projectiles per shot.
+
  * Reduced spray angle and projectiles per shot.
  Reload time (for each shotgun) 2.4s -> 2.0s
+
  * Reload time (for each shotgun) 2.4s -> 2.0s
  
 
The weapon changes make its shotgun the same as that of a Scallop.
 
The weapon changes make its shotgun the same as that of a Scallop.
Line 26: Line 26:
 
Cutter:
 
Cutter:
  
  Slightly increased size.
+
  * Slightly increased size.
  Reload time 1.5s -> 2.0s
+
  * Reload time 1.5s -> 2.0s
  Range 330 -> 260
+
  * Range 330 -> 260
  Damage 34 -> 35
+
  * Damage 34 -> 35
  
  
 
Hunter:
 
Hunter:
  
  Increased model and collision size by a bit less than 50%.
+
  * Increased model and collision size by a bit less than 50%.
  
  
 
Mistral:
 
Mistral:
  
  Damage 280 -> 200 per rocket.
+
  * Damage 280 -> 200 per rocket.
  
  
 
Siren:
 
Siren:
  
  Health 4000 -> 3750
+
  * Health 4000 -> 3750
  
  
 
Envoy:
 
Envoy:
  
  Health 2500 -> 2000
+
  * Health 2500 -> 2000
  
  
 
Rogue:
 
Rogue:
  
  Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
+
  * Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
  Health 570 -> 580
+
  * Health 570 -> 580
  
  
 
Glaive:
 
Glaive:
  
  Speed 3.9 -> 3.85
+
  * Speed 3.9 -> 3.85
  
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Line 68: Line 68:
 
Tarantula buff:
 
Tarantula buff:
  
  Cost 400 -> 380.
+
  * Cost 400 -> 380.
  Damage 220 -> 260.
+
  * Damage 220 -> 260.
  Projectile velocity increased 22%.
+
  * Projectile velocity increased 22%.
  
 
It has much less DPS/cost than Vandal so the change is probably safe.
 
It has much less DPS/cost than Vandal so the change is probably safe.
Line 76: Line 76:
 
Phoenix:
 
Phoenix:
  
  Health 650 -> 720
+
  * Health 650 -> 720
  Possibly increased the spray angle of its bombs.
+
  * Possibly increased the spray angle of its bombs.
  
  
 
Early Engineer commander nerfs:
 
Early Engineer commander nerfs:
  
  Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
+
  * Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
  Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
+
  * Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
  
  
 
Other commanders:
 
Other commanders:
  
  Build range 128 -> 144
+
  * Build range 128 -> 144
  
  
 
Sight range buffs:
 
Sight range buffs:
  
  Dirtbag 300 -> 350
+
  * Dirtbag 300 -> 350
  Mason 255 -> 273
+
  * Mason 255 -> 273
  Welder 280 -> 300
+
  * Welder 280 -> 300
  
  
Line 102: Line 102:
 
=== Interface ===
 
=== Interface ===
  
  Reduced Grizzly laser brightness.
+
  * Reduced Grizzly laser brightness.
  Reduced some spider reply volumes.
+
  * Reduced some spider reply volumes.
  Fixed some burst damage displays on the UI.
+
  * Fixed some burst damage displays on the UI.
  Moved HUD skin options to advanced options.
+
  * Moved HUD skin options to advanced options.
  Selection rank now only inherits through commander morph.
+
  * Selection rank now only inherits through commander morph.
  Updated old avatars.
+
  * Updated old avatars.
  Fixed some units failing to fire at wrecks (such as Tremor).
+
  * Fixed some units failing to fire at wrecks (such as Tremor).
  
  
 
=== Previous Versions ===
 
=== Previous Versions ===
  
  Locust fire angle 90 -> 135
+
  * Locust fire angle 90 -> 135
  Optimized Tremor.
+
  * Optimized Tremor.
  Fixed Adv. Radar animation.
+
  * Fixed Adv. Radar animation.
  Fixed the double cloak cost bug.
+
  * Fixed the double cloak cost bug.
  Fixed Solar AI.
+
  * Fixed Solar AI.
  Fixed overhead icons for captured units.
+
  * Fixed overhead icons for captured units.
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Revision as of 08:23, 29 May 2018

Zero-K v1.6.3.5 - Sea and Rogue Fix

Thread

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance

Shogun:

* Cost 4K -> 5K
* HP 12K -> 8K
* Reload time 10s -> 15s (DPS 450 -> 300)


Corsair:

* Cost 220 -> 240
* Speed 3.2 -> 2.7
* Damage 512 -> 234
* Reduced spray angle and projectiles per shot.
* Reload time (for each shotgun) 2.4s -> 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

* Slightly increased size.
* Reload time 1.5s -> 2.0s
* Range 330 -> 260
* Damage 34 -> 35


Hunter:

* Increased model and collision size by a bit less than 50%.


Mistral:

* Damage 280 -> 200 per rocket.


Siren:

* Health 4000 -> 3750


Envoy:

* Health 2500 -> 2000


Rogue:

* Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
* Health 570 -> 580


Glaive:

* Speed 3.9 -> 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

* Cost 400 -> 380.
* Damage 220 -> 260.
* Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

* Health 650 -> 720
* Possibly increased the spray angle of its bombs.


Early Engineer commander nerfs:

* Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
* Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.


Other commanders:

* Build range 128 -> 144


Sight range buffs:

* Dirtbag 300 -> 350
* Mason 255 -> 273
* Welder 280 -> 300


Added overkill prevention for Stinger and Grizzly.

Interface

* Reduced Grizzly laser brightness.
* Reduced some spider reply volumes.
* Fixed some burst damage displays on the UI.
* Moved HUD skin options to advanced options.
* Selection rank now only inherits through commander morph.
* Updated old avatars.
* Fixed some units failing to fire at wrecks (such as Tremor).


Previous Versions

* Locust fire angle 90 -> 135
* Optimized Tremor.
* Fixed Adv. Radar animation.
* Fixed the double cloak cost bug.
* Fixed Solar AI.
* Fixed overhead icons for captured units.