Talk:Main Page/itchio
Comments
These claims are all [citation needed] and should not go into marketing materials unless they can be substantiated (ha):
- Most played Free and Open Source Real Time Strategy Game
- Most Advanced Tower Defense Game via Chicken Mode
- Smartest AI of any Free and Open Source Game
Other stuff:
- 32 Players can play in a single game
- I don't know how I feel about this one. It's definitely a Unique Selling Point, but 16v16 is not something you actually want to play.
- 17 different torrents
- Torrents?
- 8 heavy weapons platforms
- Someone with no experience with Zero-K is not going to know what this means or why it's significant. I'd write something more interesting like "# forms of tank, plane, warship and giant death robot"
- More than Ten Thousand Hours of Replays to Watch
- Not something that sounds worth advertising.
- KingRaptor (talk) 05:54, 8 October 2017 (CEST)
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[quote]
- Most played Free and Open Source Real Time Strategy Game
- Most Advanced Tower Defense Game via Chicken Mode
- Smartest AI of any Free and Open Source Game
[/quote]
If any of these claims are false, they should be trivial to debunk right? My question back is the answer to all three of these questions if it isn't Zero-K? I didn't pull any of those claims out of my ass.
I don't think there has been a time in the 3 months I been around where there wasn't a game going on in multi player. This is really a stats to states question. The claim from Draxis on http://www.bay12forums.com/smf/index.php?topic=123128.0 that Zero-K was "best one with regular opponents" combined with the response from my recent posts on reddit https://www.reddit.com/r/linux/comments/6s5sh7/what_are_some_great_projects_in_the_foss_world/ and voat https://voat.co/v/Linux/2048028 leads me to believe that the claim is substantiated. If the claim is disproved, It would only mean I have more games to play.
Zero-K inherited Chicken Defense from Balanced Annihilation, but as far as I can tell it was abandoned and remains so to date. The Chicken mode turns a already full featured RTS game into a tower defense game because of the waved AI opponents. Starcraft 2 has a tower defense mode, but since Blizzard hasn't ported the game to GNU/Linux and will treat me like a criminal for buying the game at all via Digital Restrictions Management, I doubt I would ever play it to compare apples to apples. https://www.reddit.com/r/gaming/comments/9c4zp/starcraft_ii_to_have_drm_installation_requires/
I am not an AI expert so the only thing I know specifically is that Circuit AI at its full potential beats me very hard every time. I looked over the source code a little for Circuit but not enough to be able to tell you how it works. We can only hope that someone pays enough attention to Zero-K to disprove the claim. It would give us a chance to guarantee that it is true on the next release by rolling in the suggested improvements.
Actually we don't know if nobody wants to play 16v16, and we do know that we have large team games going on every day. We might as well tell people the limit so they won't get disappointed that their 36 player game won't be happening any time soon.
Torrents are the colloquial term for static defenses. We could just say static defenses if we think people will know what that means.
The only reason I gave this game the time of day was because it was very fun to watch. The replays were actually a very important factor for me playing. If they didn't exist, because there is no campaign, I probably wouldn't have progressed as fast as liked to and would have quit without being able to beat Normal AI consistently.
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