User:Aquanim/sandbox/zktutorial
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I think it is important (if possible) to be able to skip between parts of the tutorial. There's a lot to cover about ZK and it will be hard to digest it all in one sitting, so being able to catch up to wherever you left off, or remind yourself of something you've forgotten, is important.
- Basic Interface
- Camera Control
- ??
- Menu Panel (Main Menu, SFX and Music Sliders, FPS, Game Time, Wall Time)
- Unit Selection and Movement (mention buildings)
- Click on Unit, Shift-Click for More
- Box Select, Double-Click
- Right-click to move, Line Move
- Unit Selection Panel
- Individual Unit Display
- Multiple Units Display
- Order Panel
- Select unit, see orders
- Select factory, see units
- Select contstructor, see buildings
- Minimap
- Economy Panel
- Camera Control
- More Interface and Unit Control
- Basic Unit Orders
- Move and Stop
- Attackmove/Fight
- Force Fire
- Patrol
- Constructor Unit Orders
- Build
- Assist
- Repair
- Reclaim
- Attackmove + Patrol
- Map Display
- LOS
- Height Map
- Pathing
- Resource Map
- Drawing and Markers
- Erase (some and all)
- Basic Unit Orders
- Tactics and Unit Types
- Factories (with some indication of how difficult they are to start with)
- Bot Factories (Cloaky 1, Shield 1, Amphibious 2)
- Vehicle Factories (Light Vehicle 1, Heavy Tank 3, Hovercraft 2)
- All-Terrain Factories (Jump/Specialist 3, Spider 2)
- Air and Sea Factories (Planes 2, Gunship 2, Ships 2?)
- Strider Hub, Tacsilo and Athena
- Basic Unit Types (with examples of use)
- Raiders and Scouts (Glaive and Dart vs. small base)
- Skirmishers (Rogue vs. Warrior)
- Riots (Leveller vs. Bandit)
- Assaults (Ravager vs. Porc)
- Artillery (Dart and Pillager vs. Porc)
- Anti-Air (Vandal and Copperhead vs. air)
- Unit Abilities
- Cloak (Conjurer, Scythe, Eraser + Glaives)
- Shield (Convict, Felon, Aspis)
- Jump (Constable, Pyro, Recon Com, Sumo)
- Special Damage Types
- Fire (Pyro, Firewalker, Dante)
- EMP (Venom, Zeus)
- Slow (Moderator, Rapier)
- Disarm (Racketeer)
- Factories (with some indication of how difficult they are to start with)
- Strategy
- Economy
- Metal Extractors
- Energy (Solar, Wind, Tidal)
- Overdrive
- Reclaim
- Radar and Intelligence
- Radar Functionality
- Radar Dots
- Jamming
- ...
- Economy
- Advanced Tactics and Unit Control
- State Controls
- Priority
- Fire and Move Statess
- Retreat and Retreat Zones
- Unit AI and Radar Targets
- Cloaking
- Special (Newton, etc)
- Transports
- ...
- Airplanes Tutorial
- Fighters
- Bombers
- Rearming
- Airplane States
- Terraform
- ...
- State Controls