Difference between revisions of "Venom"
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| cost = 200 | | cost = 200 | ||
| hitpoints = 750 | | hitpoints = 750 | ||
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| turnrate = 264 | | turnrate = 264 | ||
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| reloadtime = 1.75 | | reloadtime = 1.75 | ||
| dps = 10 | | dps = 10 | ||
+ | | empdamage = 601 | ||
| empdps = 343 | | empdps = 343 | ||
| stuntime = 3 | | stuntime = 3 |
Revision as of 00:17, 14 January 2017
The Venom is a lightning riot spider from the Spider Factory.
Venom (arm_venom) | |||||||||||||||||||
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Lightning Riot Spider | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 200 | ||||||||||||||||||
Hit Points | 750 | ||||||||||||||||||
Movement Speed (elmo/s) | 81 | ||||||||||||||||||
Turn Rate (deg/s) | 264 | ||||||||||||||||||
Vision Radius (elmo) | 440 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
Strategies
Aim for large groups, as the small splash radius can be exploited better, stunning many enemy units. The spider is fast enough to close range on skirmishers, and once there, stun them. Because of the stun, a few venoms can leave many enemy units defenseless against any attacks. This is also helpful for hermits/crabes as they will find it easier to attack the stunned units. When closing range to an enemy group, aim at the unit in the front, and make sure all venoms will attack the same unit, that way, the closest unit is now stunned and any units nearby. It's stun is very powerful, and can keep units disarmed for a long time, which makes it a powerful addition to any spiderball