Difference between revisions of "Solar Collector"

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The '''Solar Collector''' is an economic building and an early-game source of [[Energy]] in Zero-K.
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The '''{{PAGENAME}}''' is a small powerplant (+2).{{ Infobox zkunit
{{ Infobox zkunit
 
 
| name = Solar Collector
 
| name = Solar Collector
 
| defname = energysolar
 
| defname = energysolar
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}}
 
}}
 
}}==Description==
 
}}==Description==
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.  
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Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==

Revision as of 01:46, 22 October 2017

The Solar Collector is a small powerplant (+2).

Solar Collector
(energysolar)
Small Powerplant (+2)
energysolar.pngenergy_med
Stats
Cost 70
Hit Points 500
Energy (E/s) 2
Vision Radius (elmo) 273
Grid link range (elmo) 100
Abilities
Armored Form
Reduction (%) 75%
Forced for 8s on damage
Weapons
None

Description

Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.

Tactics and Strategy

Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.