Difference between revisions of "Energy"
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Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second. | Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second. | ||
− | Constructing any unit or building requires Energy. [[Repair|Repairing]] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]]. | + | Constructing any unit or building requires as much Energy as it does [[Metal]]. [[Repair|Repairing]] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]]. |
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+ | Excess energy is automatically used for [[Overdrive]], increasing metal output. |
Revision as of 00:20, 22 August 2018
Energy is the second resource in Zero-K.
The primary sources of energy are energy-producing structures:
- Solar Collector
- Wind/Tidal Generator
- Geothermal Generator
- Advanced Geothermal
- Fusion Reactor
- Singularity Reactor
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.
Energy may also be produced by reclaiming features which contain energy. Your starting Commander generates 6 energy per second.
Constructing any unit or building requires as much Energy as it does Metal. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.
Excess energy is automatically used for Overdrive, increasing metal output.