Difference between revisions of "Reclaim Command"
Jump to navigation
Jump to search
(Created page with "Reclaim * killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim * wrecks can hold 40% of the originally unit metal value (no ene...") |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
* killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim | * killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim | ||
* wrecks can hold 40% of the originally unit metal value (no energy) | * wrecks can hold 40% of the originally unit metal value (no energy) |
Revision as of 02:04, 25 February 2020
- killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim
- wrecks can hold 40% of the originally unit metal value (no energy)
- debris can hold 20% of the originally unit metal value (no energy)
- reclaiming alive unit yields 50%.
- Ressurecting wreck with Athena first refills reclaim bar for wreck, if its not full yet.
- Only case when you can receive full units worth is when you cancel unit production on factory.
- Cancelling factory production only refunds metal cost, energy cost is not refunded and is lost.
- Reclaiming unfinished nanoframe seems to be particular case of reclaimiing alive unit and as such, refunds 50% of metal cost.
- you can reclaim your own nanoframes and alive units
- you can reclaim allied and enemy nanoframes (even if it is currently building). (Alled reclaiming is generally considered offensive, read the Code of Conduct http://zero-k.info/mediawiki/index.php?title=Zero-K:Code_of_Conduct !)
Map features can give any amount of metal OR energy OR both in reclaim, depending on definition of the map