Difference between revisions of "Reclaim Command"

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(Created page with "Reclaim * killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim * wrecks can hold 40% of the originally unit metal value (no ene...")
 
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Reclaim
 
 
 
* killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim
 
* killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim
 
* wrecks can hold 40% of the originally unit metal value (no energy)
 
* wrecks can hold 40% of the originally unit metal value (no energy)

Revision as of 02:04, 25 February 2020

  • killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim
  • wrecks can hold 40% of the originally unit metal value (no energy)
  • debris can hold 20% of the originally unit metal value (no energy)
  • reclaiming alive unit yields 50%.


  • Ressurecting wreck with Athena first refills reclaim bar for wreck, if its not full yet.
  • Only case when you can receive full units worth is when you cancel unit production on factory.
  • Cancelling factory production only refunds metal cost, energy cost is not refunded and is lost.
  • Reclaiming unfinished nanoframe seems to be particular case of reclaimiing alive unit and as such, refunds 50% of metal cost.
  • you can reclaim your own nanoframes and alive units
  • you can reclaim allied and enemy nanoframes (even if it is currently building). (Alled reclaiming is generally considered offensive, read the Code of Conduct http://zero-k.info/mediawiki/index.php?title=Zero-K:Code_of_Conduct !)

Map features can give any amount of metal OR energy OR both in reclaim, depending on definition of the map