Difference between revisions of "V1.6.2.10"

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(Created page with " == Zero-K v1.6.2.10 - Factory Cost == This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf D...")
 
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== Factory Cost ==
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:[https://zero-k.info/Forum/Thread/24800 Forum thread ''Zero-K v1.6.2.10 - Factory Cost'']
  
== Zero-K v1.6.2.10 - Factory Cost ==
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This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the single-player UI.
 
 
This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the singleplayer UI.
 
  
 
=== Balance ===
 
=== Balance ===
Factory (and Strider Hub) cost 1000 -> 800 (was 600).
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Factory (and Strider Hub) cost 1000 800 (was 600).
  
 
Dart:
 
Dart:
* Cost 35 -> 40.
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* Cost 35 40.
* Damage 45/135 -> 35/140.
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* Damage 45/135 35/140.
* Range 180 -> 150.
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* Range 180 150.
  
 
=== Singleplayer ===
 
=== Singleplayer ===
* Added an ally to the Jumpfac mission to make it a bit easier.
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* Added an ally to the Jumpfac mission to make it a bit easier.
* Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
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* Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
* Added a restart option to the ingame menu for singleplayer and coop games.
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* Added a restart option to the ingame menu for singleplayer and coop games.
  
 
=== Fixes ===
 
=== Fixes ===
* Actually fixed Antinuke.
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* Actually fixed Antinuke.
* Added custom boxes for Apophis v2_3.
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* Added custom boxes for Apophis v2_3.
* Fixed rare errors with shield colour and Starlight death.
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* Fixed rare errors with shield colour and Starlight death.
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{{navbox changelog}}

Latest revision as of 11:04, 24 December 2022

Factory Cost

Forum thread Zero-K v1.6.2.10 - Factory Cost

This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the single-player UI.

Balance

Factory (and Strider Hub) cost 1000 → 800 (was 600).

Dart:

  • Cost 35 → 40.
  • Damage 45/135 → 35/140.
  • Range 180 → 150.

Singleplayer

  • Added an ally to the Jumpfac mission to make it a bit easier.
  • Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
  • Added a restart option to the ingame menu for singleplayer and coop games.

Fixes

  • Actually fixed Antinuke.
  • Added custom boxes for Apophis v2_3.
  • Fixed rare errors with shield colour and Starlight death.