Difference between revisions of "Venom"

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}}==Description==
 
}}==Description==
 
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
 
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
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==Strategies==
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Aim for large groups, as the small splash radius can be exploited better, stunning many enemy units. The spider is fast enough to close range on skirmishers, and once there, stun them. Because of the stun, a few venoms can leave many enemy units defenseless against any attacks. This is also helpful for hermits/crabes as they will find it easier to attack the stunned units. When closing range to an enemy group, aim at the unit in the front, and make sure all venoms will attack the same unit, that way, the closest unit is now stunned and any units nearby. It's stun is very powerful, and can keep units disarmed for a long time, which makes it a powerful addition to any spiderball
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 09:50, 24 October 2016

The Venom is a lightning riot spider from the Spider Factory.

Venom
(arm_venom)
Lightning Riot Spider
arm_venom.png
Stats
Cost 200
Hit Points 750
Mass 153
Movement Speed (elmo/s) 81
Turn Rate (deg/s) 264
Vision Radius (elmo) 440
Transportable Light
Weapons
Electro-Stunner
Damage 18
Reload Time (s) 1.75
Damage per Second 10 + 343
Max Stun Time (s) 3
Range (elmo) 240
Area of Effect (elmo) 80
Instantly hits

Description

The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.

Strategies

Aim for large groups, as the small splash radius can be exploited better, stunning many enemy units. The spider is fast enough to close range on skirmishers, and once there, stun them. Because of the stun, a few venoms can leave many enemy units defenseless against any attacks. This is also helpful for hermits/crabes as they will find it easier to attack the stunned units. When closing range to an enemy group, aim at the unit in the front, and make sure all venoms will attack the same unit, that way, the closest unit is now stunned and any units nearby. It's stun is very powerful, and can keep units disarmed for a long time, which makes it a powerful addition to any spiderball