Difference between revisions of "Developing"
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== Getting sources == | == Getting sources == | ||
− | * Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] or | + | * Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] or [https://tortoisegit.org/ TortoiseGit] |
* [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | * [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | ||
* After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review | * After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review |
Revision as of 06:28, 7 March 2017
Contents
Before modifying source:
ZK's Devving Philosophy (social rules)
- "War is anticommunication!"
- Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
- "Do not create work for other people."
- Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
- "Readability & performance are equally important."
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- Don't.
- Don't (yet).
- Profile before doing it.
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- "If it ain't broke, don't fix it."
- Don't code fixes that nobody wants to problems that don't exist.
What is in source codes
- Zero-K contains the game proper
- units folder contains unit definition files
- you can read wiki about game development for spring engine
- units folder contains unit definition files
- Zero-K-Infrastructure
- Zero-K.info: Website sources
- ZkLobbyServer: Lobby server (for MP)
- ZkData: Website/server database structure
- Chobby contains the lobby client
- Zero-K-Artwork contains sources for 2D art, 3D art and sounds
- SpringRTS-tools contains various dev tools
- Upspring - required to edit the .3do and .s3o model files used in the game
- MapIconBuilder - unit map icon sources are here
- Zero-K-Missions contains source files for official ZK missions
Getting sources
- Get a GitHub account and download Github for desktop or TortoiseGit
- Locate repository you want to edit and click "clone in desktop" button on website
- After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review
Modifying the game
- Locate data folder of your game - in Zero-K lobby settings click open game data folder
- Create a folder games/zk.sdd in game data folder
- Clone to desktop Zero-K game and save it to zk.sdd
- To test source modifications set your game in lobby client settings (under Development tab) to Zero-K Dev and start a skirmish game
Modifying infrastructure/tools
- Install Visual Studio Community edition
- Install SQL Server express
- Clone to desktop Zero-K infrastructure
- Test by opening Zero-K.sln in Visual Studio
Debugging infrastructure
- To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
- You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
- To run asp.net:
- It's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
- Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
- Make sure SQL Server is running (check the Sql Server Configuration Manager in the Start Menu). If you can't connect, edit the data source for
ModeType.Local
inGlobalConst.cs
to say something like:Data Source=<hostname (usually your computer name)>\SQLEXPRESS
Artwork
See Development Artwork (outdated)