Difference between revisions of "V1.6.5.0"

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(Fixed list.)
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'''[https://zero-k.info/Forum/Thread/25268 Thread]'''
 
'''[https://zero-k.info/Forum/Thread/25268 Thread]'''
  
The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
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The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
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 +
* Added fancy hex grid shield with a wobble effect on impact.
 +
* Improved Ramp terraform tooltip to make it clearer how to change height.
 +
* "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
 +
* Default to All Chat when you have no teammates.
 +
* Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
 +
* Updated Kamikaze trophy icon.
 +
* Fixed some main menu tooltip bugs.
 +
* Fixed some reconnection detection issues.
 +
* Fixed low command visibility settings.
 +
* Fixed Guardian steel skin.
 +
* Fixed overkill prevention against targets which are regenerating or being repaired.
 +
* Fixed various minor bugs an errors, especially relating to save/load.
  
* Added fancy hex grid shield with a wobble effect on impact.
 
* Improved Ramp terraform tooltip to make it clearer how to change height.
 
* "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
 
* Default to All Chat when you have no teammates.
 
* Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
 
* Updated Kamikaze trophy icon.
 
* Fixed some main menu tooltip bugs.
 
* Fixed some reconnection detection issues.
 
* Fixed low command visibility settings.
 
* Fixed Guardian steel skin.
 
* Fixed overkill prevention against targets which are regenerating or being repaired.
 
* Fixed various minor bugs an errors, especially relating to save/load.
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Revision as of 11:52, 16 October 2022

Zero-K v1.6.5.0 - Fancy shields

Thread

The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.

  • Added fancy hex grid shield with a wobble effect on impact.
  • Improved Ramp terraform tooltip to make it clearer how to change height.
  • "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
  • Default to All Chat when you have no teammates.
  • Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
  • Updated Kamikaze trophy icon.
  • Fixed some main menu tooltip bugs.
  • Fixed some reconnection detection issues.
  • Fixed low command visibility settings.
  • Fixed Guardian steel skin.
  • Fixed overkill prevention against targets which are regenerating or being repaired.
  • Fixed various minor bugs an errors, especially relating to save/load.