Difference between revisions of "Funnelweb"
m (Minor nerf (cost 3500->4000 bp, speed 54->41) as of Zero-K v1.8.12.0) |
(Mention Funnelweb shield recharge delay more explicitly) |
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. | + | Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low. |
Always, always, always give a Funnelweb an escort. It is not armed, and in cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea. | Always, always, always give a Funnelweb an escort. It is not armed, and in cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 13:14, 13 February 2021
The Funnelweb is a shield support strider from the Strider Hub.
Funnelweb (striderfunnelweb) | |||||||||||||||||||
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Shield Support Strider | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 4000 | ||||||||||||||||||
Hit Points | 4500 | ||||||||||||||||||
Movement Speed (elmo/s) | 41 | ||||||||||||||||||
Turn Rate (deg/s) | 103 | ||||||||||||||||||
Vision Radius (elmo) | 650 | ||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||
Abilities | |||||||||||||||||||
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Weapons | |||||||||||||||||||
None |
Description
The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.
Tactics and Strategy
Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low.
Always, always, always give a Funnelweb an escort. It is not armed, and in cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.