Difference between revisions of "Developing"
		
		
		
		
		
		
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| *** you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine]   | *** you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine]   | ||
| * [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure] | * [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure] | ||
| − | **  | + | ** Zero-K.info: Website sources | 
| − | **  | + | ** ZkLobbyServer: Lobby server (for MP) | 
| + | ** ZkData: Website/server database structure | ||
| + | * [https://github.com/ZeroK-RTS/Chobby Chobby] contains the lobby client | ||
| * [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds | * [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds | ||
| * [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools | * [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools | ||
| Line 27: | Line 29: | ||
| == Getting sources == | == Getting sources == | ||
| − | * Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] | + | * Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] or  | 
| * [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | * [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | ||
| * After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review | * After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review | ||
| − | |||
| == Modifying the game == | == Modifying the game == | ||
| Line 52: | Line 53: | ||
| ** Make sure SQL Server is running (check the Sql Server Configuration Manager in the Start Menu). If you can't connect, edit the data source for <code>ModeType.Local</code> in <code>GlobalConst.cs</code> to say something like:<br/><code>Data Source=<hostname (usually your computer name)>\SQLEXPRESS</code> | ** Make sure SQL Server is running (check the Sql Server Configuration Manager in the Start Menu). If you can't connect, edit the data source for <code>ModeType.Local</code> in <code>GlobalConst.cs</code> to say something like:<br/><code>Data Source=<hostname (usually your computer name)>\SQLEXPRESS</code> | ||
| − | == Artwork | + | == Artwork == | 
| − | See [http://zero-k.info/Wiki/Development_Artwork | + | See [http://zero-k.info/Wiki/Development_Artwork Development Artwork] (outdated) | 
| − | == Missions | + | == Missions == | 
| − | See [[Mission Editor| Mission Editor start page]] | + | See [[Mission Editor|Mission Editor start page]] | 
| [[Category:Development]] | [[Category:Development]] | ||
Revision as of 07:28, 7 March 2017
Contents
Before modifying source:
ZK's Devving Philosophy (social rules)
- "War is anticommunication!"
- Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
 
- "Do not create work for other people."
- Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
 
- "Readability & performance are equally important."
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- Don't.
- Don't (yet).
- Profile before doing it.
 
 
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- "If it ain't broke, don't fix it."
- Don't code fixes that nobody wants to problems that don't exist.
 
What is in source codes
- Zero-K contains the game proper
- units folder contains unit definition files
- you can read wiki about game development for spring engine
 
 
- units folder contains unit definition files
- Zero-K-Infrastructure
- Zero-K.info: Website sources
- ZkLobbyServer: Lobby server (for MP)
- ZkData: Website/server database structure
 
- Chobby contains the lobby client
- Zero-K-Artwork contains sources for 2D art, 3D art and sounds
- SpringRTS-tools contains various dev tools
- Upspring - required to edit the .3do and .s3o model files used in the game
- MapIconBuilder - unit map icon sources are here
 
- Zero-K-Missions contains source files for official ZK missions
Getting sources
- Get a GitHub account and download Github for desktop or
- Locate repository you want to edit and click "clone in desktop" button on website
- After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review
Modifying the game
- Locate data folder of your game - in Zero-K lobby settings click open game data folder
- Create a folder games/zk.sdd in game data folder
- Clone to desktop Zero-K game and save it to zk.sdd
- To test source modifications set your game in lobby client settings (under Development tab) to Zero-K Dev and start a skirmish game
Modifying infrastructure/tools
- Install Visual Studio Community edition
- Install SQL Server express
- Clone to desktop Zero-K infrastructure
- Test by opening Zero-K.sln in Visual Studio
Debugging infrastructure
- To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
- You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
- To run asp.net:
- It's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
- Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
- Make sure SQL Server is running (check the Sql Server Configuration Manager in the Start Menu). If you can't connect, edit the data source for ModeType.LocalinGlobalConst.csto say something like:Data Source=<hostname (usually your computer name)>\SQLEXPRESS
 
Artwork
See Development Artwork (outdated)

