Difference between revisions of "Hermit"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
m |
||
Line 24: | Line 24: | ||
}}==Description== | }}==Description== | ||
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses. | The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses. | ||
+ | |||
+ | ==Strategy and Tactics== | ||
+ | While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units, but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 01:17, 22 October 2017
The Hermit is an all terrain assault bot from the Spider Factory.
Hermit (spiderassault) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Terrain Assault Bot | |||||||||||||||
| |||||||||||||||
Stats | |||||||||||||||
Cost | 160 | ||||||||||||||
Hit Points | 1400 | ||||||||||||||
Movement Speed (elmo/s) | 51 | ||||||||||||||
Turn Rate (deg/s) | 264 | ||||||||||||||
Vision Radius (elmo) | 420 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
|
Description
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
Strategy and Tactics
While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units, but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery.