Difference between revisions of "User:MachiMouse"
MachiMouse (talk | contribs) |
MachiMouse (talk | contribs) |
||
Line 83: | Line 83: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== New Test Section == | == New Test Section == |
Revision as of 07:55, 14 April 2018
This is my whiteboard page, for testing edits, etc.
Page needed: Production command modifiers (add +5 units, insert unit to queue, etc)
unit commands page:
- Move list of commands to bottom of page.
- add command modifiers to table
Modifiers
Commands can have their behaviour modified using ALT and CTRL.
Command | Click behaviour | Drag behaviour | +ALT | +CTRL | +ALT+CTRL |
---|---|---|---|---|---|
Move |
|||||
Attack(A) |
|||||
Force Fire(F) |
|||||
Set Target() |
|||||
Guard(G) |
Protect, repair, and assist a unit | On unit: guard in circle formation
On ground: guard all units in the circle |
For circle formation: guard in a specific direction | For circle formation: do not match guarding unit speeds/positions | For circle formation: guard in a direction relative to unit facing |
Repair |
Repair a live unit; Assist construction | Area command. Applies the click command to valid targets in the area, as long as there are any | For area only. Persist the area even when no valid targets inside (continue if any new show up) | Only repair live units, do not assist construction. | |
Mex |
Build a mex at given spot | Queue mexes across the area | Surround each mex in the area with 4 solars. Works on already-built mexes. | None. | |
Reclaim |
Reclaim target (unit or feature) | Reclaim features across the area. | Area only. Persist the command even when no features are in the area. | Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | |
Resurrect |
Resurrect target wreck | Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | Area only. Persist the command even when no resurrectables are in the area. | Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). |
New Test Section
Overdrive is a way to generate more metal from metal extractors using energy. It uses a grid mechanic that is also required by some powerful defense structures to function.
TLDR
- Circles around metal extractors and energy sources are "overdrive grid"
- Circles have to touch to join into grid
More metal can be obtained by overdriving your metal extractors with Energy
The current amount of stored energy affects how much is used on overdrive. With an empty energy bar, none can be used on overdrive. As the energy bar becomes more full, overdrive will increase, until 100% of possible overdrive with a full energy bar.