Difference between revisions of "Hermit"
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(→Strategy and Tactics: Hermits synergize well with Venoms.) |
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==Strategy and Tactics== | ==Strategy and Tactics== | ||
− | While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units, but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery. | + | While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units (unless supported by emp units like the [[Venom]]), but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 16:32, 7 May 2018
The Hermit is an all terrain assault bot from the Spider Factory.
Hermit (spiderassault) | |||||||||||||||
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All Terrain Assault Bot | |||||||||||||||
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Stats | |||||||||||||||
Cost | 160 | ||||||||||||||
Hit Points | 1400 | ||||||||||||||
Movement Speed (elmo/s) | 51 | ||||||||||||||
Turn Rate (deg/s) | 264 | ||||||||||||||
Vision Radius (elmo) | 420 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
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Description
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
Strategy and Tactics
While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units (unless supported by emp units like the Venom), but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery.