Difference between revisions of "User:Talas"

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== AA shooting at "any" unit ==
 
== AA shooting at "any" unit ==
  
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Disclaimer:
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==== Disclaimer ====
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This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077
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This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077<br>
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And to some extent also in: http://zero-k.info/Forum/Thread/35999?postID=256192#256192
 
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However, I feel like it's good to discuss precisely which ideas are being dismissed.
 
  
 +
And to some extent also in: http://zero-k.info/Forum/Thread/35999?postID=256192#256192<br>
  
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Here's my take on how it could work, barring engine limitations:
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However, I feel like it's a good exercise to explore the idea in detail.
  
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Make AA have two zones of operation: High altitude and Low altitude.
 
  
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If AA will fire on unit is determined by Altitude of target, firestate and Avoid Bad targets state.
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==== The idea in a nutshell ====
  
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Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA.
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* Make AA have two zones of operation: High altitude and Low altitude.
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To balance this, AA that fires at high-altitude should be stronger.
+
* If AA will fire on unit is determined by Altitude of target, firestate and Avoid Bad targets state.
 +
* Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA.
 +
* AA that fires at high-altitude should be stronger.
 +
* There should be some overlap between the High altitude and the Low altitude zone.
 +
* Krow altitude, for example, could be so that it is hit by both types.
 +
* Certain AA can work in both zones, ie Gremlin, Zephyr.
 +
* Jumping and lobbed units shouldn't reach the High-altitude zone.
  
−
There should be some overlap between the High altitude and the Low altitude zone.
 
−
Krow altitude, for example, could be so that it is hit by both types.
 
−
Certain AA can work in both zones, ie Gremlin, Zephyr.
 
  
−
Jumping and lobbed units shouldn't reach the High-altitude zone.
+
==== Intended outcomes ====
 +
* Landed planes don't get targeted by AA.
 +
* Launched units can be targeted by AA.
 +
* AA is still AA, it won't shoot up hills.
 +
* Certain planes/gunships can fly "under" the strongest AA (ie Artemis).
  
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==== Issues ====
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This system accomplishes the following:
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* Jumping/lobbed units can be hit by low-altitude AA.
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Landed planes don't get hit by AA.
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* Building "correct" AA response becomes _more_ difficult.
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Launched units can be hit by AA.
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* This is a large change, requiring huge balancing efforts.
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Certain planes/gunships can fly "under" the strongest AA (ie Artemis).
+
* Might require engine changes to support altitude limited targeting.
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The following issues remain:
 
−
Jumping/lobbed units can be hit by low-altitude AA.
 
−
Building "correct" AA response becomes _more_ difficult.
 
−
This is a large change, requiring huge balancing efforts.
 
−
Might require engine changes to support altitude limited targeting.
 

Latest revision as of 03:30, 10 November 2023

AA shooting at "any" unit[edit]

Disclaimer[edit]

This has already been semi-debunked by GF in: http://zero-k.info/Forum/Thread/36893?postID=262077#262077

And to some extent also in: http://zero-k.info/Forum/Thread/35999?postID=256192#256192

However, I feel like it's a good exercise to explore the idea in detail.


The idea in a nutshell[edit]

  • Make AA have two zones of operation: High altitude and Low altitude.
  • If AA will fire on unit is determined by Altitude of target, firestate and Avoid Bad targets state.
  • Certain planes and gunships should be made to fly a bit higher, so they avoid most flex-AA.
  • AA that fires at high-altitude should be stronger.
  • There should be some overlap between the High altitude and the Low altitude zone.
  • Krow altitude, for example, could be so that it is hit by both types.
  • Certain AA can work in both zones, ie Gremlin, Zephyr.
  • Jumping and lobbed units shouldn't reach the High-altitude zone.


Intended outcomes[edit]

  • Landed planes don't get targeted by AA.
  • Launched units can be targeted by AA.
  • AA is still AA, it won't shoot up hills.
  • Certain planes/gunships can fly "under" the strongest AA (ie Artemis).

Issues[edit]

  • Jumping/lobbed units can be hit by low-altitude AA.
  • Building "correct" AA response becomes _more_ difficult.
  • This is a large change, requiring huge balancing efforts.
  • Might require engine changes to support altitude limited targeting.