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- 10:00, 5 October 2021 diff hist -25 m Status Effects →Capture damage
- 09:58, 5 October 2021 diff hist -1,729 Capture Folding this into the new status effects page. current Tag: New redirect
- 09:57, 5 October 2021 diff hist +221 Status Effects →Capture damage
- 09:47, 5 October 2021 diff hist +42 N Disarm Redirected page to Status Effects#Disarm damage current Tag: New redirect
- 09:46, 5 October 2021 diff hist +171 m Weapon classes
- 09:45, 5 October 2021 diff hist +30 m Weapon classes →Lightning
- 09:43, 5 October 2021 diff hist 0 m Status Effects →Capture damage
- 09:42, 5 October 2021 diff hist +102 Status Effects →Capture damage
- 09:40, 5 October 2021 diff hist +715 Status Effects
- 09:29, 5 October 2021 diff hist +15 m Dominatrix →Tactics and Strategy
- 09:29, 5 October 2021 diff hist +409 m Status Effects
- 09:28, 5 October 2021 diff hist +44 m Dominatrix →Tactics and Strategy: Dominatrix mechanics were straight up out of date - updating the examples and moving the full explanation to the new status effects page.
- 09:19, 5 October 2021 diff hist -84 Status Effects →Slow damage
- 09:17, 5 October 2021 diff hist +31 m Moderator →Mechanics
- 09:16, 5 October 2021 diff hist +68 Status Effects →Slow damage
- 09:14, 5 October 2021 diff hist +128 Status Effects →Slow damage
- 09:12, 5 October 2021 diff hist +31 m Limpet →Mechanics
- 09:10, 5 October 2021 diff hist +21 m Status Effects →Disarm damage
- 09:08, 5 October 2021 diff hist +2 Status Effects →Slow damage
- 09:07, 5 October 2021 diff hist -27 Status Effects →Slow damage
- 09:07, 5 October 2021 diff hist +423 Status Effects
- 08:52, 5 October 2021 diff hist +8 Status Effects →EMP damage
- 08:52, 5 October 2021 diff hist +47 Status Effects →Disarm damage
- 08:51, 5 October 2021 diff hist +33 m Status Effects →EMP damage
- 08:49, 5 October 2021 diff hist +43 m Status Effects →EMP damage
- 08:48, 5 October 2021 diff hist +39 m Status Effects
- 08:47, 5 October 2021 diff hist -1 m Status Effects →EMP damage
- 08:46, 5 October 2021 diff hist +106 Status Effects →EMP damage
- 08:45, 5 October 2021 diff hist +620 Status Effects
- 08:31, 5 October 2021 diff hist +40 N Slow Redirected page to Status Effects#Slow damage current Tag: New redirect
- 08:31, 5 October 2021 diff hist 0 EMP Changed redirect target from Status Effects#EMP Damage to Status Effects#EMP damage current Tag: Redirect target changed
- 08:29, 5 October 2021 diff hist 0 Status Effects
- 08:29, 5 October 2021 diff hist +11 EMP Changed redirect target from Status Effects to Status Effects#EMP Damage Tag: Redirect target changed
- 08:28, 5 October 2021 diff hist +28 N EMP Redirected page to Status Effects Tag: New redirect
- 08:27, 5 October 2021 diff hist +28 N Weapon types Redirected page to Weapon classes current Tag: New redirect
- 08:26, 5 October 2021 diff hist +199 Moderator
- 08:25, 5 October 2021 diff hist +194 Limpet Explaining overslow.
- 08:20, 5 October 2021 diff hist -1,812 Weapon classes Removed EMP and Slow to move them to their own status effects page, rearranged the weapon classes by intuitiveness, added a disruptor stub.
- 08:18, 5 October 2021 diff hist +1,933 N Status Effects Starting a status effects page, will update it with clearer information shortly.
- 08:15, 5 October 2021 diff hist -3 m Weapon classes →Overview
- 08:14, 5 October 2021 diff hist -8 Weapon classes →Overview: Removing EMP and Slow from the weapon classes page to move into a separate status effects page.
- 07:13, 5 October 2021 diff hist +4 Template:Infobox zkweapon Changing "stun time" to "max stun time" to better reflect the mechanics after discussing it with Sprung.
- 08:52, 27 September 2021 diff hist +7 Commander →Support: Laz device is also level 3, and jumpjets are accessible at level 1 for both campaign and recon commanders.
- 08:49, 27 September 2021 diff hist -1 m Commander →Module types: There are only two categories
- 08:36, 27 September 2021 diff hist 0 Commander →Support: Personal cloak and personal shield require level 3.
- 09:10, 25 September 2021 diff hist +43 Commander →Number of slots per level: Did some testing - it costs from 200 and 8 to 300 and 10 to 400 and 13 to 500 and 15?
- 09:08, 25 September 2021 diff hist 0 Commander →Number of slots per level: ++ was a typo
- 09:02, 25 September 2021 diff hist 0 Commander →Number of slots per level: Level 2 base time is 7 seconds.
- 09:01, 25 September 2021 diff hist 0 Commander →Number of slots per level: Level 4 base time is 32 seconds.
- 08:56, 25 September 2021 diff hist -4 Commander →Weapon Boosters: Requires level 3 and it won't let you purchase mods for weapons you don't have.