Zero-K:Developing
New developers should read this before touching the source.
Contents
ZK's Devving Philosophy (social rules)
- "War is anticommunication!"
- Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
- "Do not create work for other people."
- Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
- "Readability & performance are equally important."
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- Don't.
- Don't (yet).
- Profile before doing it.
- Optimize code but not to the point of unreadability. Remember the rules of optimization:
- "If it ain't broke, don't fix it."
- Don't code fixes that nobody wants to problems that don't exist.
What is in source codes
- Zero-K contains the game proper
- units folder contains unit definition files
- you can read wiki about game development for spring engine
- Zero-K-Infrastructure
- ZeroKLobby - is the lobby program for windows used as main interface and downloader
- Zero-K.info - is the website sources
- Zero-K-Artwork contains sources for 2D art, 3D art and sounds
- SpringRTS-tools contains various dev tools
- Upspring - required to edit the .3do and .s3o model files used in the game
- MapIconBuilder - unit map icon sources are here
- Zero-K-Missions contains source files for official ZK missions
Getting sources
- Get a GitHub account and download Github for desktop
- Locate repository you want to edit and click "clone in desktop" button on website
- After you finish modifying sources click Pull request* in Github for windows and submit your changes for review
Modifying the game
- Locate data folder of your game - in Zero-K lobby settings click open game data folder
- Create a folder games/zk.sdd in game data folder
- Clone to desktop Zero-K game and save it to zk.sdd
- To test source modifications run the game using skirmisher (Zero-K settings tab) and pick game named Zero-K $VERSION
Modifying infrastructure/tools
- Install Visual Studio Community edition
- Install SQL Server express
- Clone to desktop Zero-K infrastructure
- Test by opening Zero-K.sln in Visual Studio
Debugging infrastructure
- Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
- To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
- You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
- Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
Artwork
Missions
See Mission Editor