Editing Detriment
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| name = Detriment | | name = Detriment | ||
| defname = striderdetriment | | defname = striderdetriment | ||
− | | description = Ultimate Assault Strider | + | | description = Ultimate Assault Strider |
| image = http://manual.zero-k.info/unitpics/striderdetriment.png | | image = http://manual.zero-k.info/unitpics/striderdetriment.png | ||
| icontype = krogoth | | icontype = krogoth | ||
| cost = 24000 | | cost = 24000 | ||
− | | hitpoints = | + | | hitpoints = 85800 |
| movespeed = 36 | | movespeed = 36 | ||
− | | turnrate = | + | | turnrate = 79 |
− | | sight = | + | | sight = 910 |
− | | sonar = | + | | sonar = 910 |
| transportable = Heavy | | transportable = Heavy | ||
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
− | | name = Gauss Battery | + | | name = Gauss Battery |
| type = Cannon | | type = Cannon | ||
| damage = 200.1 × 3 | | damage = 200.1 × 3 | ||
− | | reloadtime = | + | | reloadtime = 1.20 |
− | | dps = | + | | dps = 500 |
| shielddamage = 150 | | shielddamage = 150 | ||
− | | range = | + | | range = 600 |
− | | inaccuracy = 1. | + | | inaccuracy = 1.60 |
| projectilespeed = 900 | | projectilespeed = 900 | ||
− | | special1 = | + | | special1 = Piercing |
− | | special2 | + | | special2 = Damage increase vs large units |
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{{ Infobox zkweapon | {{ Infobox zkweapon | ||
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| antiair = Yes | | antiair = Yes | ||
| special1 = Instantly hits | | special1 = Instantly hits | ||
+ | }} | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Medium-Range Missiles | ||
+ | | type = StarburstLauncher | ||
+ | | damage = 851 | ||
+ | | reloadtime = 1.55 | ||
+ | | dps = 549 | ||
+ | | range = 925 | ||
+ | | aoe = 80 | ||
+ | | projectilespeed = 10000 | ||
+ | | special1 = Smooths ground | ||
}} | }} | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = High-Energy Laserbeam | | name = High-Energy Laserbeam | ||
| type = BeamLaser | | type = BeamLaser | ||
− | | damage = | + | | damage = 600 × 3 |
| reloadtime = 6 | | reloadtime = 6 | ||
− | | dps = | + | | dps = 300 |
− | | range = | + | | range = 600 |
| special1 = Instantly hits | | special1 = Instantly hits | ||
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}} | }} | ||
| abilities = | | abilities = | ||
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{{ Infobox zkability regen | {{ Infobox zkability regen | ||
− | | combatregen = | + | | combatregen = 30 |
}} | }} | ||
}}==Description== | }}==Description== | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units | + | Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. |
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | ||
{{Navbox units}} | {{Navbox units}} |