Editing Detriment

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
| name = Detriment
 
| name = Detriment
 
| defname = striderdetriment
 
| defname = striderdetriment
| description = Ultimate Assault Strider (Undersea Fire)
+
| description = Ultimate Assault Strider
 
| image = http://manual.zero-k.info/unitpics/striderdetriment.png
 
| image = http://manual.zero-k.info/unitpics/striderdetriment.png
 
| icontype = krogoth
 
| icontype = krogoth
 
| cost = 24000
 
| cost = 24000
| hitpoints = 86000
+
| hitpoints = 85800
 
| movespeed = 36
 
| movespeed = 36
| turnrate = 58
+
| turnrate = 79
| sight = 900
+
| sight = 910
| sonar = 900
+
| sonar = 910
 
| transportable = Heavy
 
| transportable = Heavy
 
| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
| name = Gauss Battery × 2
+
| name = Gauss Battery
 
| type = Cannon
 
| type = Cannon
 
| damage = 200.1 × 3
 
| damage = 200.1 × 3
| reloadtime = 2.7
+
| reloadtime = 1.20
| dps = 225
+
| dps = 500
 
| shielddamage = 150
 
| shielddamage = 150
| range = 550
+
| range = 600
| inaccuracy = 1.80
+
| inaccuracy = 1.60
 
| projectilespeed = 900
 
| projectilespeed = 900
| special1 = Water capable
+
| special1 = Piercing
| special2 = Piercing
+
| special2 = Damage increase vs large units
| special3 = Damage increase vs large units
 
}}
 
{{ Infobox zkweapon
 
| name = Obliteration Blaster
 
| type = LaserCannon
 
| damage = 1200.1 × 10
 
| reloadtime = 40
 
| dps = 300
 
| range = 800
 
| aoe = 106
 
| inaccuracy = 2.4
 
| manualfire = Yes
 
| projectilespeed = 1500
 
| special1 = Smooths ground
 
 
}}
 
}}
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
Line 49: Line 35:
 
| antiair = Yes
 
| antiair = Yes
 
| special1 = Instantly hits
 
| special1 = Instantly hits
 +
}}
 +
{{ Infobox zkweapon
 +
| name = Medium-Range Missiles
 +
| type = StarburstLauncher
 +
| damage = 851
 +
| reloadtime = 1.55
 +
| dps = 549
 +
| range = 925
 +
| aoe = 80
 +
| projectilespeed = 10000
 +
| special1 = Smooths ground
 
}}
 
}}
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
 
| name = High-Energy Laserbeam
 
| name = High-Energy Laserbeam
 
| type = BeamLaser
 
| type = BeamLaser
| damage = 800.1 × 3
+
| damage = 600 × 3
 
| reloadtime = 6
 
| reloadtime = 6
| dps = 400
+
| dps = 300
| range = 550
+
| range = 600
 
| special1 = Instantly hits
 
| special1 = Instantly hits
}}
 
{{ Infobox zkweapon
 
| name = Jump Landing
 
| type = Cannon
 
| damage = 2000
 
| reloadtime = 120
 
| dps = 16.7
 
| range = 400
 
| aoe = 250
 
| projectilespeed = 5
 
 
}}
 
}}
 
| abilities =  
 
| abilities =  
{{ Infobox zkability jump
 
| range = 960
 
| reload = 100
 
| speed = 240
 
| midairjump = No
 
}}
 
 
{{ Infobox zkability regen
 
{{ Infobox zkability regen
| combatregen = 100
+
| combatregen = 30
 
}}
 
}}
 
}}==Description==
 
}}==Description==
Line 83: Line 64:
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.
+
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.
  
 
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.
 
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.
  
 
{{Navbox units}}
 
{{Navbox units}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)