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| icontype = clogger
 
| icontype = clogger
 
| cost = 30
 
| cost = 30
| hitpoints = 560
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| hitpoints = 600
 
| movespeed = 84
 
| movespeed = 84
 
| turnrate = 396
 
| turnrate = 396
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| name = Headbutt
 
| name = Headbutt
 
| type = BeamLaser
 
| type = BeamLaser
| damage = 48
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| damage = 55
 
| reloadtime = 1.90
 
| reloadtime = 1.90
| dps = 25
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| dps = 29
 
| range = 50
 
| range = 50
 
| special1 = Instantly hits
 
| special1 = Instantly hits
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Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.
 
Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.
  
While a bit slower then a [[Bandit]], Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last-ditch effort, Dirtbag can try to self-detonate on enemy metal spots, restricting the [[mex]] construction. Kind of annoying.
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While a bit slower then a [[Bandit]], Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last ditch effor, Dirtbag can try to self-detonate on enemies metal-spots, restricting the [[mex]] construction. Kinda annoying.
  
As such, Dirtbags also serve as excellent screens against units such as [[Widow]]s or [[Phantom]]s, but they will require some fire support to completely drive off the enemy. They also one-shot [[Flea]]s. Irritating, huh?
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As such, Dirtbags also serve as excellent screens against units such as [[Widow]]s or [[Phantom]]s, but they will require some fire-support to completely drive-off the enemy. They also one-shot [[Flea]]s. Irritating, huh.
  
The Dirtbag can turn game for [[Rover Assembly]], [[Hovercraft Platform]], and [[Tank Foundry]] players into a clumsy mess. After death, Dirtbags spawn a [[Terraform|little ugly mound]], about the height of their legs. In mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into [[Spider Factory]]. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your [[Radar Tower|radar]] vision. Pesky little things.
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The Dirtbag can turn game for [[Hovercraft Platform]] and [[Tank Foundry]] players into a clumsy mess. After death, Dirtbags spawn a [[Terraform|little ugly mound]], about the height of their legs. In-mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into [[Spider Factory]]. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your [[Radar Tower|radar]] vision. Pesky little things.
  
Finally, Dirtbags can draw fire, helping during charges on [[Stinger]]s and other defences alike, being a target for [[Lance]]s, clog up [[Jugglenaut]]s in pull mode, draw out [[Imp]]s and much more. When someone hits you, try throwing some dirt in their face, turns out it might just help.
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Finally, Dirtbags can draw fire, helping during charges on [[Stinger]]s and other defences alike, being a target for [[Lance]]s, clog up [[Jugglenaut]]s in pull-mode, draw-out [[Imp]]s and a lot more. When someone hits you, try throwing some dirt in their face, turns out it might just help.
 
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{{Navbox units}}

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