The Dirtbag is a light scout and obstruction unit from the Shieldbot Factory.
|Box of Dirt|
|Movement Speed (elmo/s)||84|
|Turn Rate (deg/s)||396|
|Vision Radius (elmo)||600|
The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form little annoying mounds. While waiting for their fate Dirtbags enjoy headbutting and scouting.
Tactics and Strategy
Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.
While a bit slower then a Bandit, Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last-ditch effort, Dirtbag can try to self-detonate on enemy metal spots, restricting the mex construction. Kind of annoying.
As such, Dirtbags also serve as excellent screens against units such as Widows or Phantoms, but they will require some fire support to completely drive off the enemy. They also one-shot Fleas. Irritating, huh?
The Dirtbag can turn game for Rover Assembly, Hovercraft Platform, and Tank Foundry players into a clumsy mess. After death, Dirtbags spawn a little ugly mound, about the height of their legs. In mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into Spider Factory. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your radar vision. Pesky little things.
Finally, Dirtbags can draw fire, helping during charges on Stingers and other defences alike, being a target for Lances, clog up Jugglenauts in pull mode, draw out Imps and much more. When someone hits you, try throwing some dirt in their face, turns out it might just help.