Difference between revisions of "Energy"

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(add link to overdrive on energy page)
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Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
 
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
  
Constructing any unit or building requires Energy. [[Repair|Repairing]] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].
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Constructing any unit or building requires as much Energy as it does [[Metal]]. [[Repair|Repairing]] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].
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Excess energy is automatically used for [[Overdrive]], increasing metal output.

Revision as of 01:20, 22 August 2018

Energy is the second resource in Zero-K.

The primary sources of energy are energy-producing structures:

Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.

Energy may also be produced by reclaiming features which contain energy. Your starting Commander generates 6 energy per second.

Constructing any unit or building requires as much Energy as it does Metal. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically used for Overdrive, increasing metal output.