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{{TOC right}}{{DISPLAYTITLE:In<span style="border-left:8pt solid;font-size:1.5pt;vertical-align:middle"></span>game Menu}}
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{{TOC right}}
 
This is a summary of the in-game options menu, which is brought up by pressing {{key press|Esc}} or {{key press|F10}}. Doing so will pause the game in a single-player game.
 
This is a summary of the in-game options menu, which is brought up by pressing {{key press|Esc}} or {{key press|F10}}. Doing so will pause the game in a single-player game.
  
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=== Selection ===
 
=== Selection ===
 
;Use selection filtering
 
;Use selection filtering
:Enable or disable [[Unit states#Selection Rank|Selection Rank]]. If disabled, the button that allows rank to be changed will not appear on the command panel.
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:Enable or disable [[Unit states#Selection Rank|Selection Rank]]. If disabled, the relevant button will not appear on the unit control panel.
 
;Only filter when Alt is held
 
;Only filter when Alt is held
:If enabled, selection rank will affect unit selection only when {{key press|Alt}} is held down.
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:If enabled, Selection Rank will only affect unit selection when {{key press|Alt}} is held down.
 
Two Sliders are available to modify how selection rank rules can be overridden.
 
Two Sliders are available to modify how selection rank rules can be overridden.
  
The remaining options in this section of the menu will change the visual indicator around selected units.
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The remaining options will change the visual indicator around units which have been selected.
  
=== Retreat Zones ===
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=== [[Retreat]] Zones ===
;[[Retreat]] overrides selection rank
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;Retreat overrides selection rank
:In conjunction with the slider, this will prevent retreating units from being selected when they are mixed with groups of still-fighting units.
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:In conjunction with the slider, this will prevent units from being selected when they are mixed with groups of still-fighting units.
 
;Retreat deselects
 
;Retreat deselects
 
:With a group of units selected, those that begin retreating will automatically be removed from the selection.
 
:With a group of units selected, those that begin retreating will automatically be removed from the selection.
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:Use the graphics processor to assist in drawing the cursor.
 
:Use the graphics processor to assist in drawing the cursor.
 
;Large cursor
 
;Large cursor
:Pointer size can be changed to be easier to see on high-resolution displays.
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:Pontersize can be changed to be easier to see on high-resolution displays.
 
;Lock Cursor to Window, Lobby overlay disables lock, Pausing disables lock
 
;Lock Cursor to Window, Lobby overlay disables lock, Pausing disables lock
 
:When the game is in windowed mode, the cursor can be unlocked from the window, so that it can be used to control other applications.
 
:When the game is in windowed mode, the cursor can be unlocked from the window, so that it can be used to control other applications.
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==== Other Options ====
 
==== Other Options ====
 
;Radar Color
 
;Radar Color
:Allows for changing the default colors showing radar and jammer coverage on the line-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
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:Allows for changing the default colors showing radar and jammer coverage on the lign-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
 
;Auto Toggle Overlay
 
;Auto Toggle Overlay
 
:The checkboxes will enable automatic overlays for related activities (reclaim/resurrect, construction/terraform, and moving/jumping). The overlay will be automatically disabled when not being used. These options can be hotkeyed.
 
:The checkboxes will enable automatic overlays for related activities (reclaim/resurrect, construction/terraform, and moving/jumping). The overlay will be automatically disabled when not being used. These options can be hotkeyed.
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=== Healthbars ===
 
=== Healthbars ===
* Health bars can be toggled if a hotkey is set.
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* Healthbars can be toggled in-game if a hotkey is set.
 
* Destroyed units can have their health displayed. When corpse take enough damage, they will disintegrate and will not be reclaimable.
 
* Destroyed units can have their health displayed. When corpse take enough damage, they will disintegrate and will not be reclaimable.
 
* <samp>Min reload time</samp> slider controls how long of a unit's reload time is required to be displayed under the health bar. The reload time is not visible until zoomed in sufficiently.
 
* <samp>Min reload time</samp> slider controls how long of a unit's reload time is required to be displayed under the health bar. The reload time is not visible until zoomed in sufficiently.
  
 
=== Unit Marker ===
 
=== Unit Marker ===
Map symbols for individual important units can be toggled. There are also options to toggle all markers. When enabled, enemy units will be identified with a map marker displaying the unit type and owning player (similar to drawing on the map with {{key press|~}} + double-click).
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Map symbols for individual important units can be toggled. There are also options to toggle all markers. When enabled, enemy units will be identified with a map marker displaying the unit type and owning player (similar drawing on the map with {{key press|~}} + double-click).
  
 
=== Build ETA ===
 
=== Build ETA ===
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=== Control Groups ===
 
=== Control Groups ===
Settings to control [[Selection#Autogroups|autogroup]] behavior.
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Settings to control [[Hotkeys#auto_grouping|auto-group]] behavior.
 
;Preserve Auto Groups:
 
;Preserve Auto Groups:
 
:Maintain autogroups between games. If you find units have an unexpected group number after exiting a factory, this is probably why.
 
:Maintain autogroups between games. If you find units have an unexpected group number after exiting a factory, this is probably why.
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:Show a small white number next to units if they are in a group.
 
:Show a small white number next to units if they are in a group.
 
;Inherit Factory Control Group
 
;Inherit Factory Control Group
:Make freshly-produced units have the same group number as the factory that made them. Selecting the group will not select the factory, as long as the factory has a lower [[Selection#Selection Rank|selection rank]].
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:Make freshly-produced units have the same group number as the factory that made them. Selecting the group will not select the factory, as long as the factory has a lower [[Unit states#Selection Rank|selection ranks]].
  
 
=== Falling Units ===
 
=== Falling Units ===
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= Vote Resign/Resign =
 
= Vote Resign/Resign =
When all hope is lost, your team must agree to give up. One player will select "<samp>Vote Resign</samp>", and other players may vote "Yes" to confirm they surrender. All of the resigning team's units are destroyed.
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When all hope is lost, your team must agree to give up. One player will select "<samp>Vote Resign</samp>", and other players may vote "Yes" to confirm they surrender. All of a resigning team's units are destroyed.
  
When resigning alone without a vote, your units will be donated to another player on your team.
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When resigning without a vote, your units will be donated to another player on your team.
  
 
= Restart =
 
= Restart =
  
 
= Exit to Lobby =
 
= Exit to Lobby =

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