Editing Iris

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
| defname = cloakjammer
 
| defname = cloakjammer
 
| description = Area Cloaker/Jammer Walker
 
| description = Area Cloaker/Jammer Walker
| image = cloakjammer
+
| image = http://manual.zero-k.info/unitpics/cloakjammer.png
 
| icontype = kbotjammer
 
| icontype = kbotjammer
 
| cost = 600
 
| cost = 600
 
| hitpoints = 600
 
| hitpoints = 600
| movespeed = 54
+
| movespeed = 57
| turnrate = 415
+
| turnrate = 346
 
| energy = -1.5
 
| energy = -1.5
 
| sight = 400
 
| sight = 400
| transportable = Medium
+
| transportable = Light
 
| abilities =  
 
| abilities =  
{{ Infobox zkability cloak
 
| name = Area Cloak
 
| radius = 350
 
| upkeep = 15
 
}}
 
 
{{ Infobox zkability intel
 
{{ Infobox zkability intel
| name = Radar Jammer
+
| jam = 440
| jam = 350
+
| energycost = 15
 
}}
 
}}
 
{{ Infobox zkability morph
 
{{ Infobox zkability morph
Line 29: Line 24:
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Iris has a jamming device to conceal your units' radar returns. It also has a small [[Cloak|area cloaker]] to hide friendly nearby units from enemy sight. It hides units in a smaller range and uses more energy than its stationary cousin, the [[Cornea]], and is able to transform into a Cornea at no additional cost.
+
The Iris has a jamming device to conceal your units' radar returns. It also has a small cloak shield to hide friendly nearby units from enemy sight.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Having no weapons of its own, the Iris acts as a force multiplier for your other units, cloaking them from enemy view. This makes the Iris especially helpful at dealing with enemy skirmishers (like [[Ronin]]s or [[Fencer]]s), artillery (like [[Firewalker]]s or [[Merlin]]s), anti-heavy sniper units (like [[Phantom]]s or [[Lance]]s), and static defenses (like [[Picket]]s, [[Stinger]]s, or even [[Cerberus]]) which normally won't fire at cloaked targets until they're revealed. As a result, the Iris effectively prevents longer-ranged enemy units from skirmishing any of your slower, shorter-ranged assaults (like [[Knight]]s), riots (like [[Reaver]]s), and even Striders (like [[Dante]]s or even [[Detriment]]s), allowing them to sneakily close the distance towards the enemy's units before coming under fire, so long as your units remain under the Iris's cloaking field, and so long as they don't shoot or take damage.
 
 
The Iris itself is very fragile, and if it is killed, you may find your units in dangerous positions outside the safety of your lines.
 
  
In addition to its traditional role, the Iris can also be used to deliver bombs (like [[Imp]]s and [[Snitch]]es) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot Factory#Tactics and Strategy|shield balls]].
+
Having no weapons of its own, the Iris acts as a force multiplier for your other units. Assaults (such as [[Knight]]s), riots (such as [[Reaver]]s), and even striders (such as [[Dante]]s or [[Detriment]]s) under the cloaking field can close the distance to enemy skirmishers (such as [[Ronin]]s or [[Fencer]]s, and even anti-heavy units like [[Phantom]]s or [[Lance]]s), artillery (such as [[Firewalker]]s and [[Merlin]]s), and static defenses (such as [[Stinger]]s or [[Picket]]s) without being fired upon, or even with little warning for the enemy player (if any), until the last moment. Against enemy skirmishers and artillery, this tactic is even more effective, as it prevents the enemy units from directly targeting your units until they break cloak, preventing them from effectively kiting your units, and thus, nullifying the enemy skirmishers' and artillery's range advantage.
  
The Iris (just like the [[Aspis]]) is amphibious, so it can be used to cloak friendly [[Shipyard|ships]], [[Amphbot Factory|amphbots]], [[Hovercraft Platform|hovercraft]], [[Reef]]s, [[Shogun]]s, and even Detriments. Also, the [[Athena]] can build Irises (and Aspises), so there's always an opportunity to build them without needing a Cloakbot Factory, even if the battle takes place at sea (though you may need to terraform some dry land in order to build Athenas at sea if your Strider Hub is built far from dry land).
+
Note that the Iris itself is very fragile, and if it is killed you may find your units in dangerous positions outside the safety of your lines.
  
 +
In addition to its traditional role, the Iris can also be used to deliver bombs (such ash [[Imp]]s and [[Snitch]]es) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot_Factory#Tactics_and_Strategy|shield balls]].
  
 
{{Navbox units}}
 
{{Navbox units}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)