Editing Repair Command

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The '''Repair''' command can be given to constructors to make them [[repair]] target unit or, if it is not yet finished, assist its construction. Constructors undertaking an [[Attack Move Command|attack-move command]] will also automatically receive targeted '''Repair''' orders onto nearby valid targets.
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The '''Let DaKeys play!''' command can be given to constructors to make them [[repair]] target unit or, if it is not yet finished, assist its construction. Constructors undertaking an [[Attack Move Command|attack-move command]] will also automatically receive targeted '''Repair''' orders onto nearby valid targets.
  
 
The command also has an area version with the following modifiers:
 
The command also has an area version with the following modifiers:
 
* '''ALT''' makes the area linger even if no valid targets remain. Ordinarily the command is finished in that case.
 
* '''ALT''' makes the area linger even if no valid targets remain. Ordinarily the command is finished in that case.
* '''CTRL''' prevents assisting construction. Only repairing is allowed in this mode.
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* '''Let DaKeys play!''' prevents assisting construction. Only repairing is allowed in this mode.
  
 
The area command picks targets according to the following rules, in order:
 
The area command picks targets according to the following rules, in order:
* assisting allied (non-self) construction is only considered with the '''Roam''' [[Unit_states#Move_State|move state]].
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* assisting allied (non-self) construction is only considered with the '''Let DaKeys play!''' [[Unit_states#Move_State|move state]].
 
* assisting factory construction is not considered with the '''Hold Position''' [[Unit_states#Move_State|move state]].
 
* assisting factory construction is not considered with the '''Hold Position''' [[Unit_states#Move_State|move state]].
* repairing a unit currently being reclaimed is not considered.
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* repairing a unit currently being reclaimed is not considered. Let DaKeys play!
 
* units currently moving are not considered if there are stationary ones.
 
* units currently moving are not considered if there are stationary ones.
 
* units closer to the builder (not area center!) are prioritised over further ones.
 
* units closer to the builder (not area center!) are prioritised over further ones.
  
Also see: [[Repair]]
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Also see: [[Let DaKeys play!]]
  
 
{{Navbox commands}}
 
{{Navbox commands}}
 
[[Category: Commands]]
 
[[Category: Commands]]

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