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== Selection Rank == | == Selection Rank == | ||
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_0.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_0.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_1.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_1.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_2.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_2.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_3.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_3.png" height="24" width="24"> |
Selection rank is a unit state that determines which units are selected when dragging a selection box. Only the units with the highest rank in the selection box will be selected. This keeps buildings and construction units from being selected with combat units. | Selection rank is a unit state that determines which units are selected when dragging a selection box. Only the units with the highest rank in the selection box will be selected. This keeps buildings and construction units from being selected with combat units. | ||
− | To select a mixed selection of ranks, hold {{key press|Shift}} while dragging the box. | + | To select a mixed selection of ranks, hold {{key press|Shift}} while dragging the box. Similarly, holding{{key press|Ctrl}} ignores the differences between selection ranks above zero to allow selection hotkeys such as {{key press|Ctrl}}+{{key press|Z}} to select across ranks. Double click selection has similar behaviour. These threasholds are configurable under 'Settings/Interface/Selection' (with Simple Settings unticked). |
[[File:SelectionRank.png]] | [[File:SelectionRank.png]] | ||
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Selection ranks can be modified mid-game for individual units via a state toggle. This toggle is hidden by default. To enable it, tick it in 'Settings/Interface/Commands'. Left click advances the rank and right click decrements it. | Selection ranks can be modified mid-game for individual units via a state toggle. This toggle is hidden by default. To enable it, tick it in 'Settings/Interface/Commands'. Left click advances the rank and right click decrements it. | ||
− | By default, most buildings have selection rank 1, factories and constructors have rank 2, and all combat units have rank 3. These defaults can be modified in the [[Ingame Menu]] under 'Settings/Unit Behaviour/Default States'. Alternately, click 'Edit Behaviour' in the unit info box that is brought up | + | By default, most buildings have selection rank 1, factories and constructors have rank 2, and all combat units have rank 3. These defaults can be modified in the [[Ingame Menu]] under 'Settings/Unit Behaviour/Default States'. Alternately, click 'Edit Behaviour' in the unit info box that is brought up be space clicking a unit. For example, if you don't want your anti-air units to be selected with the rest of your combat units, their selection rank could be set to 2. |
− | Selection ranks exist independently for each | + | Selection ranks exist independently for each player - and even for each spectator. This can be useful in shared control coop games to avoid selecting units that your allies are trying to control. |
== Hotkeys == | == Hotkeys == |