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== Capture damage ==
 
== Capture damage ==
Capture damage is a special kind of damage only dealt by the [[Dominatrix]] and the [[Reef]]'s drones. It can steal a unit from an enemy and place it under your (potentially permanent) control.
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Capture damage is a special kind of damage only dealt by the [[Dominatrix]]. It can steal a unit from an enemy and place it under your (potentially permanent) control.
  
* When an instance of capture damage is applied to an enemy, it is directly converted into a percentage just like with EMP damage. Unlike with EMP damage, it's divided by (the target enemy's current HP + 500) instead of just the target's current HP.
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* When an instance of capture damage is applied to an enemy, it is directly converted into a percentage just like with EMP damage. Unlike with EMP damage, it's divided by (the target enemy's current HP + 1000) instead of just the target's current HP.
* When a unit reaches 100% capture percentage, it is captured and belongs to the unit who dealt that last bit of capture damage. It stays this way until the controller is destroyed.
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* When a unit reaches 100% capture percentage, it is captured and belongs to the Dominatrix's player. It stays this way until the Dominatrix that dealt the final instance of capture damage is destroyed.
 
* After 5s of taking no capture damage, capture percentage decays at a rate of 4% per second.
 
* After 5s of taking no capture damage, capture percentage decays at a rate of 4% per second.
* If a captured unit's controller is destroyed, it is returned to its original owner with 95% capture percentage.
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* If a captured unit's controlling Dominatrix is destroyed, it is returned to its original controller with 95% capture percentage.
* Capturing a controller grants control of all its subordinates, in a tree-like control structure.
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* Capturing a Dominatrix grants control of all its subordinates, in a tree-like control structure.
 
* Even though capture percentage stacks, it does not stack between players who belong on different teams. Each team gets their own capture bar for the target unit, and the UI will only display the highest percentage.
 
* Even though capture percentage stacks, it does not stack between players who belong on different teams. Each team gets their own capture bar for the target unit, and the UI will only display the highest percentage.
  
When a capturing unit takes control of an enemy unit, a visible control line is drawn leading from the controller to its victim. The full line is visible to any enemy player who has vision of either end of the line, so they can spot hidden controllers.
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When a Dominatrix takes control of an enemy unit, a visible control line is drawn leading from the Dominatrix to its victim. The full line is visible to any enemy player who has vision of either end of the line, so they can spot hidden controllers. Even though the Dominatrix has a 12 second reload time after capturing a unit, this only applies to the Dominatrix that dealt the final instance of capture damage - every other Dominatrix that contributed can fire on new targets immediately.
 
 
Even though the Dominatrix has a 12 second reload time after capturing a unit, this only applies to the Dominatrix that dealt the final instance of capture damage - every other Dominatrix that contributed can fire on new targets immediately. Reef's drones have individual capture reload timers but their damage counts for the Reef.
 
  
 
Capturing a unit that originally belonged to an ally returns it to that ally without creating a control link.
 
Capturing a unit that originally belonged to an ally returns it to that ally without creating a control link.

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