Difference between revisions of "Terraform hotkeys"

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(Created page with "{{hotkey|{{Key combo|Alt|V}}|Makes the smallest wall that can prevent Vehicles from passing.|{{{1|list}}} }}{{hotkey|{{Key combo|Alt|B}}|Makes the smallest wall that can preve...")
 
 
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{{hotkey|{{Key combo|Alt|V}}|Makes the smallest wall that can prevent Vehicles from passing.|{{{1|list}}}
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{{hotkey|{{Key combo|Alt|V}}|Cheaply stops vehicles from passing, while letting bots pass.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|B}}|Makes the smallest wall that can prevent Bots from passing.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|B}}|Cheaply stops bots and vehicles from passing.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|N}}|Makes a wall that will block direct fire weapons like lasers. This allows indirect fire units like [[Rogue]] or [[Recluse]] to shoot at a [[Stinger]] with impunity.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|N}}|Protects small to medium sized units from direct fire while allowing nearby turrets to shoot. This allows indirect fire units like [[Rogue]] or [[Recluse]] to shoot at a [[Stinger]] with impunity.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|G}}|Levels the terrain to the height of the ground at the (initial) mouse pointer's location.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|M}}|Raises to a height that blocks direct fire and most indirect fire too.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|H}}|Makes a tall spire to give high ground advantage for units like [[Crab]].|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|G}}|Levels terrain to the height of the ground at the clicked location.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|J}}|Makes a deep hole.|{{{1|list}}}}}
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}}{{hotkey|{{Key combo|Alt|H}}|Raises tall spire to give high ground advantage for units like [[Crab]].|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|J}}|Makes a deep hole, which can be useful for hiding in a pinch.|{{{1|list}}}}}

Latest revision as of 22:14, 20 December 2022

  • Alt + V‎: Cheaply stops vehicles from passing, while letting bots pass.
  • Alt + B‎: Cheaply stops bots and vehicles from passing.
  • Alt + N‎: Protects small to medium sized units from direct fire while allowing nearby turrets to shoot. This allows indirect fire units like Rogue or Recluse to shoot at a Stinger with impunity.
  • Alt + M‎: Raises to a height that blocks direct fire and most indirect fire too.
  • Alt + G‎: Levels terrain to the height of the ground at the clicked location.
  • Alt + H‎: Raises tall spire to give high ground advantage for units like Crab.
  • Alt + J‎: Makes a deep hole, which can be useful for hiding in a pinch.