Editing V1.3.1.5
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− | == Balance == | + | |
+ | === Balance === | ||
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: | Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: | ||
− | * Hammer 2 shots Defenders. | + | * Hammer 2 shots Defenders. |
− | * Sharpshooter 1 shots Stardust. | + | * Sharpshooter 1 shots Stardust. |
− | * Raven 3 shots Zeus. | + | * Raven 3 shots Zeus. |
Archer: | Archer: | ||
− | * Removed self impulse on land because it could cause movement problems. | + | * Removed self impulse on land because it could cause movement problems. |
− | * Health 800 | + | * Health 800 -> 820 |
Scythe: | Scythe: | ||
− | * Health 800 | + | * Health 800 -> 820 |
Recon Level 0 and 1: | Recon Level 0 and 1: | ||
− | * Health 1600 | + | * Health 1600 -> 1650 |
Sonar Station: | Sonar Station: | ||
− | * Health 800 | + | * Health 800 -> 750 |
Banisher: | Banisher: | ||
− | * Doubled turret turn rate. | + | * Doubled turret turn rate. |
− | * LOS range 374 | + | * LOS range 374 -> 400 |
Redback: | Redback: | ||
− | * LOS range 660 | + | * LOS range 660 -> 366 |
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range. | Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range. | ||
− | == UI == | + | === UI === |
− | * Removed broken degrees sign from detailed unit information. | + | * Removed broken degrees sign from detailed unit information. |
− | * Added elmo as distance unit for unit information until a better unit is found. | + | * Added elmo as distance unit for unit information until a better unit is found. |
− | * Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled. | + | * Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled. |
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− | + | === Fixes === | |
+ | * New Singularity explosion is no longer invisible underwater. | ||
+ | * Halberd is no longer armoured while under construction. | ||
+ | * Wolverine mines no longer spawn if they hit a shield. |