Editing V1.3.5.1
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | == Balance == | + | === Balance === |
− | * Roaches and Ticks are now visible when ejected from a transport mid-air | + | * Roaches and Ticks are now visible when ejected from a transport mid-air |
− | * Gauss footprint: 2x2 | + | * Gauss footprint: 2x2 -> 3x3 |
− | * Jump cooldown obeys status effects and is preserved through morph | + | * Jump cooldown obeys status effects and is preserved through morph |
− | * Submarines taken out of water are targetable by land weapons and receive full damage from them | + | * Submarines taken out of water are targetable by land weapons and receive full damage from them |
− | * Quill now has a nano-arm animation, replacing arbitrary 2s delay before building | + | * Quill now has a nano-arm animation, replacing arbitrary 2s delay before building |
− | == UI == | + | === UI == |
− | * Added Insert and Delete keybinds for building rotation. They coexist with the previous keybinds, this is to fix the German keyboard problem | + | * Added Insert and Delete keybinds for building rotation. They coexist with the previous keybinds, this is to fix the German keyboard problem |
− | * Ravager now skirmed by Slasher Tactical AI | + | * Ravager now skirmed by Slasher Tactical AI |
− | * Added an option for mex circles to show owner colour | + | * Added an option for mex circles to show owner colour |
− | * Unit Marker improved: added factories to the mark list and you can now pick which units to mark | + | * Unit Marker improved: added factories to the mark list and you can now pick which units to mark |
− | * Reorganised the help section of the F10 menu. There's now a basic ingame wiki here alongside the unit list | + | * Reorganised the help section of the F10 menu. There's now a basic ingame wiki here alongside the unit list |
− | * Various improvements to Central Build AI | + | * Various improvements to Central Build AI |
− | == Misc == | + | === Misc === |
* LLT and HLT obey status effects when aiming | * LLT and HLT obey status effects when aiming | ||
* HLT will start re-aim animation after a shot faster (100ms after the beam ends, was 400-900 previously) | * HLT will start re-aim animation after a shot faster (100ms after the beam ends, was 400-900 previously) | ||
Line 21: | Line 21: | ||
* Removed OTA cursor set | * Removed OTA cursor set | ||
− | == Bugfixes == | + | === Bugfixes === |
* Fixed outdated Leviathan helptext (no longer has antinuke) | * Fixed outdated Leviathan helptext (no longer has antinuke) | ||
* Fixed Ferry Routes not working for captured/transferred units | * Fixed Ferry Routes not working for captured/transferred units | ||
Line 37: | Line 37: | ||
* Fixed camera zoom speed | * Fixed camera zoom speed | ||
* Fixed HLT turning the opposite way at different turn speed when giving an attack order at (90, 180) degrees from current heading | * Fixed HLT turning the opposite way at different turn speed when giving an attack order at (90, 180) degrees from current heading | ||
− | |||
− | |||
− |