Editing V1.4.2.8

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
In other news, Spring 101.0 is nearing release. This stable contains many compatibility changes with the new engine so, if there are no big dramas, we may move to that engine shortly.
 
In other news, Spring 101.0 is nearing release. This stable contains many compatibility changes with the new engine so, if there are no big dramas, we may move to that engine shortly.
  
== Balance ==
+
 
 +
=== Balance ===
  
 
Warrior:
 
Warrior:
* Cost 220 → 200 m
+
* Cost 220 → 200 m
* Range 270 → 280 elmo
+
* Range 270 → 280 elmo
* DPS 245 → 285
+
* DPS 245 → 285
* Aim speed 400 → 800 °/s
+
* Aim speed 400 → 800 °/s
* Sight 330 → 345 elmo
+
* Sight 330 → 345 elmo
* Added idle regeneration. 40/s after 5s.
+
* Added idle regeneration. 40/s after 5s.
  
 
Angler:
 
Angler:
* Cost 200 → 180
+
* Cost 200 → 180
* Range 600 → 750
+
* Range 600 → 750
  
 
Hacksaw  
 
Hacksaw  
* Damage 1050 → 1200 (now 1-shots Rapier and Vindicator and 2-shots Wyvern)
+
* Damage 1050 → 1200 (now 1-shots Rapier and Vindicator and 2-shots Wyvern)
  
 
Lightning guns more accurate:
 
Lightning guns more accurate:
* Commander LG: 2° → 1°
+
* Commander LG: 2° → 1°
* Bantha: 2° → 1.6°
+
* Bantha: 2° → 1.6°
* Zeus: 2.4° → 1.8°
+
* Zeus: 2.4° → 1.8°
* Scorpion: 1.8° → 1.4°
+
* Scorpion: 1.8° → 1.4°
  
 
Fixes:
 
Fixes:
* Starting resources back to 400 (accidentally became 500 last update).
+
* Starting resources back to 400 (accidentally became 500 last update).
* Idle and combat regeneration obeys slow and disarm.
+
* Idle and combat regeneration obeys slow and disarm.
* Puppy can now eat module shards.
+
* Puppy can now eat module shards.
* Level 0 Commanders no longer transportable by Valkyrie.
+
* Level 0 Commanders no longer transportable by Valkyrie.
* Fixed level 2 Guardian and Engineer commanders lacking +5 innate regeneration.
+
* Fixed level 2 Guardian and Engineer commanders lacking +5 innate regeneration.
 
   
 
   
== Interface ==
 
  
* Regeneration is shown on the tooltip healthbar. For units with quick regen, also the timer.
+
=== Interface ===
* Post-game stats graph now shows reclaim and no longer shows useless stats.
+
 
* Quick Selection Bar (aka Core Selector) and Economy Panel (ie. the resource bars) now have a toggle to hide when spectating.
+
* Regeneration is shown on the tooltip healthbar. For units with quick regen, also the timer.
 +
* Post-game stats graph now shows reclaim and no longer shows useless stats.
 +
* Quick Selection Bar (aka Core Selector) and Economy Panel (ie. the resource bars) now have a toggle to hide when spectating.
  
== Other Fixes ==
 
  
* Added startbox configs to some maps. (Altored Arctic; Claymore v2; Deserted Third v4; Fetid Marsh - v05; Quicksilver 1.1)
+
=== Other Fixes ===
* Commanders are now worth exactly as much XP as they cost.
 
* Child units (drones, Wolverine mines) contribute to parent XP.
 
* Fixed module wrecks being indestructible.
 
* Fixed start position markers on boxless maps not showing the player name.
 
* Misc GFX rendering fixes.
 
  
 +
* Added startbox configs to some maps. [tooltip=Altored Arctic; Claymore v2; Deserted Third v4; Fetid Marsh - v05; Quicksilver 1.1][color=orange][?][/color][/tooltip]
 +
* Commanders are now worth exactly as much XP as they cost.
 +
* Child units (drones, Wolverine mines) contribute to parent XP.
 +
* Fixed module wrecks being indestructible.
 +
* Fixed start position markers on boxless maps not showing the player name.
 +
* Misc GFX rendering fixes.
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)