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Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.  
 
Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.  
  
== Balance ==
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=== Balance ===
  
 
Bantha:
 
Bantha:
* Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
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* Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
* Reduced Speed 1.72 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
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* Reduced Speed 1.72 -> 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
* Reduced Health 36k 32k.
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* Reduced Health 36k -> 32k.
  
 
Detriment:
 
Detriment:
* LargerHitvolume: radius 80 cylinder radius 92. It was looking a bit thin in comparison to Bantha.
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* LargerHitvolume: radius 80 cylinder -> radius 92. It was looking a bit thin in comparison to Bantha.
  
 
Starlight:
 
Starlight:
* Size 8x8 10x10
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* Size 8x8 -> 10x10
  
 
Fixed slow damage.
 
Fixed slow damage.
  
== Unit AI ==
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=== Unit AI ===
* Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
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* Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
* Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
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* Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
* Mid-range units avoid explosive structures (Fusions, Pylons etc...).
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* Mid-range units avoid explosive structures (Fusions, Pylons etc...).
* Fixed some Scorcher dive and heatray target priority bugs.
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* Fixed some Scorcher dive and heatray target priority bugs.
* Wolverines now skirmish everything.
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* Wolverines now skirmish everything.
* Added tactical AI for Impaler, Pillager, Bantha and Grizzly
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* Added tactical AI for Impaler, Pillager, Bantha and Grizzly
* Anti-heavies now prioritize heavy units more strongly.
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* Anti-heavies now prioritize heavy units more strongly.
* Reduced the target priority of unidentified radar dots.
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* Reduced the target priority of unidentified radar dots.
* Reduced the target priority of wobbling radar dots for unguided precise weapons.
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* Reduced the target priority of wobbling radar dots for unguided precise weapons.
  
== Fixes and Interface ==
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=== Fixes and Interface ===
* Added ingame ignore.
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* Added ingame ignore.
* The camera now zooms to your startbox upon commander selection.
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* The camera now zooms to your startbox upon commander selection.
* Fixed cloaked flying Blastwings.
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* Fixed cloaked flying Blastwings.
* Fixed Shredder wreck.
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* Fixed Shredder wreck.
  
 
Added map boxes:
 
Added map boxes:
* Harbinger
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* Harbinger
* Sands of War
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* Sands of War
* Added fallback boxes.
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* Added fallback boxes.
 
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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