Difference between revisions of "Newbie Guide"

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(A number of insignificant fixes. Hopefully didn't break anything...)
(Used my template for keyboard keys. Wondering if it should be used at all at this point.)
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== Zooming ==
 
== Zooming ==
First try to zoom out to get an overview of the map. Use your '''mouse wheel''', or '''PageUp'''/'''PageDown''' to zoom out/in. You can also press '''Ctrl+Tab''' to toggle full-map view.
+
First try to zoom out to get an overview of the map. Use your '''mouse wheel''', or {{Key press|Page Up}}/{{Key press|PageDown}} to zoom out/in. You can also press {{Key press|Ctrl}}+{{Key press|Tab}} to toggle full-map view.
  
 
== Scrolling ==
 
== Scrolling ==
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<html5media loop="true" autoplay="true">https://i.imgur.com/I32xChI.mp4</html5media>
 
<html5media loop="true" autoplay="true">https://i.imgur.com/I32xChI.mp4</html5media>
  
Good starting locations are near metal spots, usually depicted as grey marks on the map. Pressing F4 will toggle metal view mode, which makes metal easier to see by circling them along with showing their output below the circle (Alternatively you can mouse over them to see their output value). Grey circles indicate they are unclaimed, teal/green ones indicate that you or your allies have claimed it, and red ones indicate that an enemy player has claimed it.
+
Good starting locations are near metal spots, usually depicted as grey marks on the map. Pressing {{Key press|F4}} will toggle metal view mode, which makes metal easier to see by circling them along with showing their output below the circle. Alternatively, you can mouse over them to see their output value. Grey circles indicate they are unclaimed, teal/green ones indicate that you or your allies have claimed it, and red ones indicate that an enemy player has claimed it.
  
F4 will also highlight metal sources (such as rocks or wrecks)
+
{{Key press|F4}} will also highlight metal sources (such as rocks or wrecks)
  
 
<html5media loop="true" autoplay="true">https://i.imgur.com/BefElFr.mp4</html5media>
 
<html5media loop="true" autoplay="true">https://i.imgur.com/BefElFr.mp4</html5media>
  
Note that the game will only start when all players have placed down their commanders or when a certain amount of time has passed. You can try to speed this up by typing '''!force''' in all chat after pressing Enter to open a chat window.
+
Note that the game will only start when all players have placed down their commanders or when a certain amount of time has passed. You can try to speed this up by typing '''!force''' in all chat after pressing {{Key press|Enter}} to open a chat window.
  
 
== Selection ==
 
== Selection ==
To select construction units such as your commander, '''left click''' them. Holding down the left mouse button draws a rectangle that selects all units inside the area. Your commander can also be selected from anywhere on the map with the keyboard shortcut '''CTRL+C'''.
+
To select construction units such as your commander, '''left click''' them. Holding down the left mouse button draws a rectangle that selects all units inside the area. Your commander can also be selected from anywhere on the map with the keyboard shortcut {{Key press|Ctrl}}+{{Key press|C}}.
  
To add to/subtract from current selection, hold '''Ctrl + click''' on the unit. Holding '''Ctrl''' and dragging a rectangle will add multiple units to the selection.
+
To add to/subtract from current selection, hold {{Key press|Ctrl}} and '''click''' on the unit. Holding {{Key press|Ctrl}} and dragging a rectangle will add multiple units to the selection.
  
 
== Construction ==
 
== Construction ==
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<html5media loop="true" autoplay="true">https://i.imgur.com/ZKxiAWv.mp4</html5media>
 
<html5media loop="true" autoplay="true">https://i.imgur.com/ZKxiAWv.mp4</html5media>
  
With your commander selected, select the '''Econ''' tab at the bottom left of the screen or press '''X''' to access the economy build menu. The Metal Extractor is at the top left of the economy tab, '''left click''' to select it. ''Shortcut: Press '''X''' and then '''Q'''''
+
With your commander selected, select the '''Econ''' tab at the bottom left of the screen or press {{Key press|X}} to access the economy build menu. The Metal Extractor is at the top left of the economy tab, '''left click''' to select it. ''Shortcut:'' Press {{Key press|X}} and then {{Key press|Q}}.
  
 
Click the '''left mouse button''' to place the building on top of one of the metal spots, right next to where your commander should have spawned.
 
Click the '''left mouse button''' to place the building on top of one of the metal spots, right next to where your commander should have spawned.
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== Queuing Orders ==
 
== Queuing Orders ==
'''Select the Metal Extractor''' (X-Q) from the build menu again, and while holding the '''SHIFT''' key, place it over the two other metal spots. This will place these orders at the end of his order queue, meaning he will execute them in sequence. Giving an order without SHIFT held cancels the queue in favour of the new order.
+
'''Select the Metal Extractor''' ({{Key press|X}}-{{Key press|Q}}) from the build menu again, and while holding the {{Key press|Shift}} key, place it over the two other metal spots. This will place these orders at the end of his order queue, meaning he will execute them in sequence. Giving an order without {{Key press|Shift}} held cancels the queue in favour of the new order.
<br/>To cancel a single order in the queue, hold shift and click on its location- in the case of a build order, you must have a building selected to do this.
+
 
<br/>You can also insert commands at arbitrary positions in the queue by holding down Space while issuing the order.
+
To cancel a single order in the queue, hold {{Key press|Shift}} and click on its location - in the case of a build order, you must have a building selected to do this.
 +
 
 +
You can also insert commands at arbitrary positions in the queue by holding down Space while issuing the order.
  
 
''Hint'': Selecting the Area Mex command and dragging a circle radius over an area will order the commander (or any constructor selected) to place mexes over all spots in the area.
 
''Hint'': Selecting the Area Mex command and dragging a circle radius over an area will order the commander (or any constructor selected) to place mexes over all spots in the area.
  
 
== Multiple Building Placement ==
 
== Multiple Building Placement ==
Select the '''Solar Collector''' (Shortcut X-S) from the build menu, you'll also find it under the '''Econ''' tab. When placing it, hold down Shift again, left click and drag to place a line of buildings. Make at least 4. Solar Collectors produce +2 energy, the yellow resource bar in the top center.
+
Select the '''Solar Collector''' (Shortcut {{Key press|X}}-{{Key press|S}}) from the build menu, you'll also find it under the '''Econ''' tab. When placing it, hold down {{Key press|Shift}} again, left click and drag to place a line of buildings. Make at least 4. Solar Collectors produce +2 energy, the yellow resource bar in the top center.
  
 
Metal Extractors produce Metal, the blue-grey resource in the upper right of the screen. Solar collectors produce Energy, the yellow resource. You need both in equal amounts for construction.
 
Metal Extractors produce Metal, the blue-grey resource in the upper right of the screen. Solar collectors produce Energy, the yellow resource. You need both in equal amounts for construction.
  
 
== Factories ==
 
== Factories ==
Build the [[Cloakbot Factory]] (Shortcut B-Q). Factories produce new units. '''Your first factory is free''' and is teleported in, just like your commander. Starting with Cloakbots is a good choice for new players.
+
Build the [[Cloakbot Factory]] (Shortcut {{Key press|B}}-{{Key press|Q}}). Factories produce new units. '''Your first factory is free''' and is teleported in, just like your commander. Starting with Cloakbots is a good choice for new players.
  
 
<html5media loop="true" autoplay="true">https://i.imgur.com/lR2iqPI.mp4</html5media>
 
<html5media loop="true" autoplay="true">https://i.imgur.com/lR2iqPI.mp4</html5media>
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You can add units to your factories production queue by '''left-clicking''' the icon of the units you wish to build. The factory will then immediately start production. To remove a unit from the queue, simply '''right-click''' the unit's icon.
 
You can add units to your factories production queue by '''left-clicking''' the icon of the units you wish to build. The factory will then immediately start production. To remove a unit from the queue, simply '''right-click''' the unit's icon.
  
The repeat option will allow your factory to keep producing units indefinitely at your chosen ratio.
+
The repeat option will allow your factory to keep producing units indefinitely at your chosen ratio. If you need a unit quickly, you can press {{Key press|Alt}} while clicking to order the factory to make individual (non-repeating) units as soon as possible, and then continue on with your repeat queue. The unit in production will finish building, and then the units added this way will be started.
<br/>If you need a unit quickly, you can press '''Alt''' while clicking to order the factory to make individual (non-repeating) units as soon as possible, and then continue on with your repeat queue. The unit in production will finish building, and then the units added this way will be started.
 
  
'''Shift''' click adds/removes 5 of the chosen unit, '''Ctrl''' click is 20, and '''Ctrl+Shift''' click is 100.
+
{{Key press|Shift}} click adds/removes 5 of the chosen unit, {{Key press|Ctrl}} click is 20, and {{Key press|Ctrl}}+{{Key press|Shift}} click is 100.
  
 
A good start is to order your factory to produce one construction bot and around five raiders. (remember to put them on repeat)
 
A good start is to order your factory to produce one construction bot and around five raiders. (remember to put them on repeat)
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== Orders ==
 
== Orders ==
 
===Unit Selection===
 
===Unit Selection===
You can '''select multiple units''' of the same type on your screen by double-clicking one of them. You can also press CTRL-Z to select all units of all the unit types you currently have selected.
+
You can '''select multiple units''' of the same type on your screen by double-clicking one of them. You can also press {{Key press|Ctrl}}-{{Key press|Z}} to select all units of all the unit types you currently have selected.
  
You can control-group units by pressing Ctrl+''#'' (''#'' being any number from 0 to 9). Pressing the number key will select that group of units.
+
You can control-group units by pressing {{Key press|Ctrl}}+''#'' (''#'' being any number from 0 to 9). Pressing the number key will select that group of units.
  
 
===Unit Movement and Formations ===
 
===Unit Movement and Formations ===
 
You can order units to move by simply '''right-clicking''' at a location. Holding down the right mouse button when having multiple units selected draws a line or curve, which orders your units to spread out and proceed towards their position in the formation with equal spacing.
 
You can order units to move by simply '''right-clicking''' at a location. Holding down the right mouse button when having multiple units selected draws a line or curve, which orders your units to spread out and proceed towards their position in the formation with equal spacing.
  
If you give an explicit order of "Attack Move" ('''A''' on keyboard) or "Move"('''M''' on keyboard), you can also draw a line or curve for formation (without bringing up the build menu if the selection includes cons).
+
If you give an explicit order of "Attack Move" ({{Key press|A}} on keyboard) or "Move"({{Key press|M}} on keyboard), you can also draw a line or curve for formation (without bringing up the build menu if the selection includes cons).
  
More generally you can select a command and draw a line anywhere on the battlefield using the '''left mouse button'''. Depending on your unit selection, one of the following will happen:
+
More generally, you can select a command and draw a line anywhere on the battlefield using the '''left mouse button'''. Depending on your unit selection, one of the following will happen:
 
* If only a single unit is selected, commands will be queued along the line. This allows you to quickly draw a path to go around obstacles such as static defenses and more.
 
* If only a single unit is selected, commands will be queued along the line. This allows you to quickly draw a path to go around obstacles such as static defenses and more.
 
* If a group of units is selected, one command for every unit will be created along the line. This can be used to draw a formation before engaging the enemy, to spread up and so on.
 
* If a group of units is selected, one command for every unit will be created along the line. This can be used to draw a formation before engaging the enemy, to spread up and so on.
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* Unload<sup>*</sup>
 
* Unload<sup>*</sup>
  
<nowiki>* </nowiki>To use a custom formation Attack or Unload order, you have to hold down the '''Alt''' key while drawing a line.
+
<nowiki>* </nowiki>To use a custom formation Attack or Unload order, you have to hold down the {{Key press|Alt}} key while drawing a line.
  
 
=== Holding formation ===
 
=== Holding formation ===
If your units are in formation, they can be told to hold that formation by holding down the '''Ctrl''' key while giving a move order ('''right click'''). The entire formation will move at the speed of the slowest unit involved.
+
If your units are in formation, they can be told to hold that formation by holding down the {{Key press|Ctrl}} key while giving a move order ('''right click'''). The entire formation will move at the speed of the slowest unit involved.
 
 
  
 
===Combat ===
 
===Combat ===
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Nearly all units can shoot while moving.
 
Nearly all units can shoot while moving.
  
Hold down the SHIFT key while having units selected to take a look at their current command queue. While doing so you can also add new commands to your selected units, which will then process all commands one after the other.
+
Hold down the {{Key press|Shift}} key while having units selected to take a look at their current command queue. While doing so you can also add new commands to your selected units, which will then process all commands one after the other.
  
 
The '''Attack Move''' order will make units stop to engage enemies they encounter (like Attack Move in other RTS games). Additionally, they will also attempt to dodge enemy projectiles and kite enemies automatically; see [[Unit AI]] for more information.
 
The '''Attack Move''' order will make units stop to engage enemies they encounter (like Attack Move in other RTS games). Additionally, they will also attempt to dodge enemy projectiles and kite enemies automatically; see [[Unit AI]] for more information.
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===Group of Combat Units===
 
===Group of Combat Units===
If you have a group of units selected, holding down CRTL and giving the order of "area Attack" (holding "F" on keyboard + dragging mouse) will have each of these units attack a particular target in the area selected, whereas if you select this group of units and "area Attack" only (without CTRL), all of these units will together attack one target after the other in the area selected.
+
If you have a group of units selected, holding down {{Key press|Ctrl}} and giving the order of "area Attack" (holding {{Key press|F}} on keyboard and dragging mouse) will have each of these units attack a particular target in the area selected, whereas if you select this group of units and "area Attack" only (without {{Key press|Ctrl}}), all of these units will together attack one target after the other in the area selected.
  
If you have a group of units selected, holding down ALT and giving the order of "Attack" ("F" on keyboard) and drawing a line will spread targets along the line (useful for bombardments and laying down mines with Badger).
+
If you have a group of units selected, holding down {{Key press|Alt}} and giving the order of "Attack" ({{Key press|F}} on keyboard) and drawing a line will spread targets along the line (useful for bombardments and laying down mines with Badger).
  
 
== Unit states ==
 
== Unit states ==
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You can queue any command (attack orders, build orders, movement orders, patrol orders, repair orders, etc).
 
You can queue any command (attack orders, build orders, movement orders, patrol orders, repair orders, etc).
  
To do so, hold down '''Shift''' and give one or several units multiple orders. Holding down the '''Space key''' will allow you to insert an order at the start of the queue. If you hold down the '''Space key and the Shift key''', the command will be positioned so your units will have to spend as little time traveling in total as possible. Note that this calculation ignores obstacles, it's nowhere near perfect.
+
To do so, hold down {{Key press|Shift}} and give one or several units multiple orders. Holding down the {{Key press|Space}} key will allow you to insert an order at the start of the queue. If you hold down the {{Key press|Space}} key and the {{Key press|Shift}} key, the command will be positioned so your units will have to spend as little time traveling in total as possible. Note that this calculation ignores obstacles, it's nowhere near perfect.
  
 
== Factory orientation ==
 
== Factory orientation ==
You can use '''Insert''' or '''Delete''' to change which way your factory points.
+
You can use {{Key press|Insert}} or {{Key press|Delete}} to change which way your factory points.
  
 
== Factory repeat ==
 
== Factory repeat ==
You can set your factories to repeat unit production (see [unitstates Unit States]). Any units you queue will be at the end of the queue upon completion. Holding down the '''Alt''' key when queuing a unit will add this unit after the first one in the queue and, even when repeat is enabled, '''not repeat''' it.
+
You can set your factories to repeat unit production (see [unitstates Unit States]). Any units you queue will be at the end of the queue upon completion. Holding down the {{Key press|Alt}} key when queuing a unit will '''add''' this unit after the first one in the queue and, even when repeat is enabled, '''not repeat''' it.
  
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png If repeat is currently on, Alt insert will place the new unit after the one currently being built.
+
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png If repeat is currently on, {{Key press|Alt}} insert will place the new unit after the one currently being built.
 
* Currently constructed: Reaver (r)
 
* Currently constructed: Reaver (r)
 
* In queue: Glaive(r), Glaive(r), Envoy(r), Conjurer(r)
 
* In queue: Glaive(r), Glaive(r), Envoy(r), Conjurer(r)
* Alt+Click on Knight
+
* {{Key press|Alt}}+Click on Knight
 
* Currently constructed: Reaver (r)
 
* Currently constructed: Reaver (r)
 
* New Queue: Knight, Glaive(r), Glaive(r), Envoy(r), Conjurer(r)
 
* New Queue: Knight, Glaive(r), Glaive(r), Envoy(r), Conjurer(r)
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== Chat ==
 
== Chat ==
 
Chat messages can be sent to a certain receiver by pressing one of these key combinations:
 
Chat messages can be sent to a certain receiver by pressing one of these key combinations:
* '''Alt+Enter''' Talk to allies
+
* {{Key press|Alt}}+{{Key press|Enter}} Talk to allies
* '''Ctrl+Enter''' Talk to everyone
+
* {{Key press|Ctrl}}+{{Key press|Enter}} Talk to everyone
* '''Shift+Enter''' Talk to spectators
+
* {{Key press|Shift}}+{{Key press|Enter}} Talk to spectators
* '''Enter''' Talk to last receivers
+
* {{Key press|Enter}} Talk to last receivers
  
 
Alternatively, prefixes can be used to set the receiver, this also allows private messages:
 
Alternatively, prefixes can be used to set the receiver, this also allows private messages:
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== Placing map markers and map drawing==
 
== Placing map markers and map drawing==
Hold down the key '''below Esc'''. Depending or your keyboard this could be a tilde ('''~''') or something else. With this key held down, use your mouse to:
+
Hold down the key '''below''' the {{Key press|Esc}} key. Depending or your keyboard this could be a tilde ({{Key press|~}}) or something else. With this key held down, use your mouse to:
 
* '''left click''' and move to draw
 
* '''left click''' and move to draw
 
* '''middle click''' to ping the map with an unlabeled marker
 
* '''middle click''' to ping the map with an unlabeled marker
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== Shortcuts ==
 
== Shortcuts ==
Most buttons have a shortcut (hotkey). It is either displayed right on top of the button or revealed when hovered over. To edit shortcuts, hold down '''Space''' and '''left click on the command menu'''. This will bring up a list of existing shortcuts.
+
Most buttons have a shortcut (hotkey). It is either displayed right on top of the button or revealed when hovered over. To edit shortcuts, hold down {{Key press|Space}} and '''left click on the command menu'''. This will bring up a list of existing shortcuts.
  
 
For further information refer to [[Hotkeys|Custom Keys]].
 
For further information refer to [[Hotkeys|Custom Keys]].
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== Map views ==
 
== Map views ==
* F1 toggles the height map
+
* {{Key press|F1}} toggles the height map
* F2 toggles the pathing map
+
* {{Key press|F2}} toggles the pathing map
* F4 toggles the metal map
+
* {{Key press|F4}} toggles the metal map
* L toggles the line of sight view. It displays different colors for radar and direct line of sight, and red where one of your units jams enemy radars
+
* {{Key press|L}} toggles the line of sight view. It displays different colors for radar and direct line of sight, and red where one of your units jams enemy radars
  
 
== Build modifiers ==
 
== Build modifiers ==

Revision as of 21:01, 24 April 2020

New to Zero-K? New to RTS games, even? This Newbie Guide will show you the ropes.

Basic Gameplay, Commands and Controls.

This chapter will teach you everything you need to know to play the game.

Zooming

First try to zoom out to get an overview of the map. Use your mouse wheel, or Page Up/PageDown to zoom out/in. You can also press Ctrl+Tab to toggle full-map view.

Scrolling

You can use the arrow keys, hold the middle mouse button, or move your mouse to the edge of the screen to scroll. Middle-click on the minimap in the upper left will centre on that location.

Hint: Use zooming to scroll: zoom out, move cursor to the desired position, then zoom in.

Choosing your Start location

Pick one of the four Commanders and click anywhere in the green area to chose your starting location. Assuming it has not been chosen for you, normally, this is first phase of the game. The map will be divided into red-tinted and green-tinted areas. The green is your start box, the red is the enemy's. Try some typical opening moves.

<html5media loop="true" autoplay="true">https://i.imgur.com/I32xChI.mp4</html5media>

Good starting locations are near metal spots, usually depicted as grey marks on the map. Pressing F4 will toggle metal view mode, which makes metal easier to see by circling them along with showing their output below the circle. Alternatively, you can mouse over them to see their output value. Grey circles indicate they are unclaimed, teal/green ones indicate that you or your allies have claimed it, and red ones indicate that an enemy player has claimed it.

F4 will also highlight metal sources (such as rocks or wrecks)

<html5media loop="true" autoplay="true">https://i.imgur.com/BefElFr.mp4</html5media>

Note that the game will only start when all players have placed down their commanders or when a certain amount of time has passed. You can try to speed this up by typing !force in all chat after pressing Enter to open a chat window.

Selection

To select construction units such as your commander, left click them. Holding down the left mouse button draws a rectangle that selects all units inside the area. Your commander can also be selected from anywhere on the map with the keyboard shortcut Ctrl+C.

To add to/subtract from current selection, hold Ctrl and click on the unit. Holding Ctrl and dragging a rectangle will add multiple units to the selection.

Construction

First, start your economy by making a Metal Extractor - often referred to as a Mex.

<html5media loop="true" autoplay="true">https://i.imgur.com/ZKxiAWv.mp4</html5media>

With your commander selected, select the Econ tab at the bottom left of the screen or press X to access the economy build menu. The Metal Extractor is at the top left of the economy tab, left click to select it. Shortcut: Press X and then Q.

Click the left mouse button to place the building on top of one of the metal spots, right next to where your commander should have spawned.

You can build any other buildings the same way as you built your metal extractor.

Queuing Orders

Select the Metal Extractor (X-Q) from the build menu again, and while holding the Shift key, place it over the two other metal spots. This will place these orders at the end of his order queue, meaning he will execute them in sequence. Giving an order without Shift held cancels the queue in favour of the new order.

To cancel a single order in the queue, hold Shift and click on its location - in the case of a build order, you must have a building selected to do this.

You can also insert commands at arbitrary positions in the queue by holding down Space while issuing the order.

Hint: Selecting the Area Mex command and dragging a circle radius over an area will order the commander (or any constructor selected) to place mexes over all spots in the area.

Multiple Building Placement

Select the Solar Collector (Shortcut X-S) from the build menu, you'll also find it under the Econ tab. When placing it, hold down Shift again, left click and drag to place a line of buildings. Make at least 4. Solar Collectors produce +2 energy, the yellow resource bar in the top center.

Metal Extractors produce Metal, the blue-grey resource in the upper right of the screen. Solar collectors produce Energy, the yellow resource. You need both in equal amounts for construction.

Factories

Build the Cloakbot Factory (Shortcut B-Q). Factories produce new units. Your first factory is free and is teleported in, just like your commander. Starting with Cloakbots is a good choice for new players.

<html5media loop="true" autoplay="true">https://i.imgur.com/lR2iqPI.mp4</html5media>

Select your factory. You usually want to make sure it is set to repeat, for constant production. zktrepeat.png Left Click the repeat button, so that it turns green. zktrepeaton.png

Queued units.png

You can add units to your factories production queue by left-clicking the icon of the units you wish to build. The factory will then immediately start production. To remove a unit from the queue, simply right-click the unit's icon.

The repeat option will allow your factory to keep producing units indefinitely at your chosen ratio. If you need a unit quickly, you can press Alt while clicking to order the factory to make individual (non-repeating) units as soon as possible, and then continue on with your repeat queue. The unit in production will finish building, and then the units added this way will be started.

Shift click adds/removes 5 of the chosen unit, Ctrl click is 20, and Ctrl+Shift click is 100.

A good start is to order your factory to produce one construction bot and around five raiders. (remember to put them on repeat)

Assisting Factories

Any constructor, including your commander, can assist your factory's production. To do this, select the constructor and right click on the factory. This will give a 'guard' order, which makes the unit automatically help to build anything the factory is building. This is much cheaper than building additional factories, so if you want to produce faster, assist.

Additional factories are expensive to build. When you do make a second factory, it is good practice to choose a Factory other than the one you started with. Only make an extra factory when you feel like you need extra tech (or in a forward position to reduce transit time).

Orders

Unit Selection

You can select multiple units of the same type on your screen by double-clicking one of them. You can also press Ctrl-Z to select all units of all the unit types you currently have selected.

You can control-group units by pressing Ctrl+# (# being any number from 0 to 9). Pressing the number key will select that group of units.

Unit Movement and Formations

You can order units to move by simply right-clicking at a location. Holding down the right mouse button when having multiple units selected draws a line or curve, which orders your units to spread out and proceed towards their position in the formation with equal spacing.

If you give an explicit order of "Attack Move" (A on keyboard) or "Move"(M on keyboard), you can also draw a line or curve for formation (without bringing up the build menu if the selection includes cons).

More generally, you can select a command and draw a line anywhere on the battlefield using the left mouse button. Depending on your unit selection, one of the following will happen:

  • If only a single unit is selected, commands will be queued along the line. This allows you to quickly draw a path to go around obstacles such as static defenses and more.
  • If a group of units is selected, one command for every unit will be created along the line. This can be used to draw a formation before engaging the enemy, to spread up and so on.

This works for the following commands:

  • Attack Move
  • Jump
  • Move
  • Patrol
  • Manual Fire*
  • Force Fire*
  • Unload*

* To use a custom formation Attack or Unload order, you have to hold down the Alt key while drawing a line.

Holding formation

If your units are in formation, they can be told to hold that formation by holding down the Ctrl key while giving a move order (right click). The entire formation will move at the speed of the slowest unit involved.

Combat

You can order units to attack a specific target by right clicking it. Note: Units will automatically fire at enemies in range, so may not fire at the target first.

Nearly all units can shoot while moving.

Hold down the Shift key while having units selected to take a look at their current command queue. While doing so you can also add new commands to your selected units, which will then process all commands one after the other.

The Attack Move order will make units stop to engage enemies they encounter (like Attack Move in other RTS games). Additionally, they will also attempt to dodge enemy projectiles and kite enemies automatically; see Unit AI for more information.

Area Orders

By selecting a command, then pressing and holding the left mouse button an area order can be given. Drag the mouse to define a cylindrical area within which the command applies.

This works for the following commands:

  • Attack
  • Area Attack
  • Reclaim
  • Repair
  • Areamex
  • Load
  • Unload

Note that there are various modifiers available for these commands. (For now) refer to this page for further information.

Group of Combat Units

If you have a group of units selected, holding down Ctrl and giving the order of "area Attack" (holding F on keyboard and dragging mouse) will have each of these units attack a particular target in the area selected, whereas if you select this group of units and "area Attack" only (without Ctrl), all of these units will together attack one target after the other in the area selected.

If you have a group of units selected, holding down Alt and giving the order of "Attack" (F on keyboard) and drawing a line will spread targets along the line (useful for bombardments and laying down mines with Badger).

Unit states

(Existence of unit states + very basic ones) For a complete guide refer to Unit states.

Command queuing

You can queue any command (attack orders, build orders, movement orders, patrol orders, repair orders, etc).

To do so, hold down Shift and give one or several units multiple orders. Holding down the Space key will allow you to insert an order at the start of the queue. If you hold down the Space key and the Shift key, the command will be positioned so your units will have to spend as little time traveling in total as possible. Note that this calculation ignores obstacles, it's nowhere near perfect.

Factory orientation

You can use Insert or Delete to change which way your factory points.

Factory repeat

You can set your factories to repeat unit production (see [unitstates Unit States]). Any units you queue will be at the end of the queue upon completion. Holding down the Alt key when queuing a unit will add this unit after the first one in the queue and, even when repeat is enabled, not repeat it.

repeat_on.png If repeat is currently on, Alt insert will place the new unit after the one currently being built.

  • Currently constructed: Reaver (r)
  • In queue: Glaive(r), Glaive(r), Envoy(r), Conjurer(r)
  • Alt+Click on Knight
  • Currently constructed: Reaver (r)
  • New Queue: Knight, Glaive(r), Glaive(r), Envoy(r), Conjurer(r)

Here (r) means a unit will be put at the end of the queue upon completion - "repeated"

Chat

Chat messages can be sent to a certain receiver by pressing one of these key combinations:

  • Alt+Enter Talk to allies
  • Ctrl+Enter Talk to everyone
  • Shift+Enter Talk to spectators
  • Enter Talk to last receivers

Alternatively, prefixes can be used to set the receiver, this also allows private messages:

  • a: Talk to allies
  • s: Talk to spectators
  • No prefix Talk to everyone
  • /w [username] Send private message

Placing map markers and map drawing

Hold down the key below the Esc key. Depending or your keyboard this could be a tilde (~) or something else. With this key held down, use your mouse to:

  • left click and move to draw
  • middle click to ping the map with an unlabeled marker
  • right click to erase previous drawings and markers
  • double left click and type a message to place a labeled marker

Shortcuts

Most buttons have a shortcut (hotkey). It is either displayed right on top of the button or revealed when hovered over. To edit shortcuts, hold down Space and left click on the command menu. This will bring up a list of existing shortcuts.

For further information refer to Custom Keys.

Manuals

Further manuals and guides can be found on the Manual page and in the forum's Strategy and tips section. There is also a manual for Spring UI commands.

Map views

  • F1 toggles the height map
  • F2 toggles the pathing map
  • F4 toggles the metal map
  • L toggles the line of sight view. It displays different colors for radar and direct line of sight, and red where one of your units jams enemy radars

Build modifiers

(For now) refer to http://springrts.com/wiki/Using_Orders#Building_Buildings

Starting to fight

You have a choice of several factories, each with its own set of units. Of these, the Cloaky Bot Plant offers the best combination of flexibility and ease of use, and is recommended for new players.

It is strongly recommended that you take a look at the Unit Class guide to get an overview of what different unit types do. There is also information about specific units.

A Unit Guide is still available for historical reference.