Interface

From Zero-K
Jump to navigation Jump to search

For information on the game lobby interface, see game lobby.

In-game Interface[edit]

The Zero-K in-game interface is simply structured.

The interface elements can be moved, resized and tweaked with ‎Ctrl + F11‎ or by the in-game menu via Settings/HUD Panels/Extras.

See the image below and the related text to understand the basic interface view.

Interface screenshot.jpg

  1. Quick Selection Bar. Idle Constructors, Commander, and your factory's production queue. If some of your constructors are idle, the background stripes will turn yellow.
  2. Command Panel. Includes Move, Attack Move, or Fire. This panel has 5 tabs for constructors, allowing you to build factories, Economic structures, Defenses, etc. The right side of this panel shows current unit states.
  3. Selected Units Panel. Shows information about the selected unit (like health and build power).
  4. Minimap. Units in combat will glow yellow, dying units red. You can issue orders here just as on the main screen. The buttons allow you to change the view (metal view, height view, etc).
  5. Player List. An overview of all participants in the game, also spectators. CPU load, Ping and alliance state are shown. Hovering over the list will show current spectators.
  6. Chat. Messages, including chat and notifications.
  7. Buttons to toggle map overlays, show team colors, and zoom to the last message. Can also place retreat and ferry zones. Not shown, there is also a button to show graphs showing gameplay stats. All these buttons have hotkeys which can be re-bound.
  8. Metal (blue) and Energy (yellow) economy bars. The numbers are: current storage, +income, -expenditure. The current amount of storage used compared with total storage is shown by how full the bar is. The >>> symbols show how quickly the storage is being filled or depleted. More economic information is available when hovering the cursor over the metal/energy icons.
  9. Buttons to go to the main in-game F10 or ESC menu, and toggle the main game lobby. There are also controls for sound and music volume.
  10. This is the main playing area. Here you see a construction queue made with SHIFT.
  11. This is an info panel that the cursor is hovering over. More information about the unit can be brought up with SPACE+click.

Sharing Resources[edit]

When playing a team game, you can donate to your allies Metal, Energy, and any units (and buildings) that are currently selected. By default, you also donate excess Metal and Energy to your team automatically. Hold Tab to display the sharing menu.

Give unitsGive MetalGive EnergyOffensive valueDefensive valueIncomeTabMenu Sharing.jpg
About this image
  1. The gift button allows selected units to be given to the player under whose name it is located. It is possible to donate everything, including the Commander, so be careful to select only what you really want to give before doing this.
  2. The iron bar lets you give away your Metal. This is 100 units by default, but can be changed by holding down a modifier key (you still need to keep holding Tab):
    • Shift lets you donate 20 units of Metal instead of 100,
    • Ctrl will give 500,
    • Alt will give as much as you have stored. Just think of "Alt" meaning "all" in this case.
  3. Lightning bolt lets you donate Energy. The amount is the same as with Metal and can be changed with the same modifier keys.
  4. Current offensive power of the player, gained by building factories and combat units. This really just shows how much Metal is invested in units.
  5. Current defensive power of the player, gained by building static defenses. Also shows the amount of Metal invested.
  6. Metal and Energy bars, the length showing current storage and income.

Changing the in-game language[edit]

While in-game, click on the flag at the top right to select the language.

LanguageBar.png