Difference between revisions of "User:DeinFreund"

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/* CSS placed here will affect users of the Vector skin */
+
http://licho.eu/alba/terraform/intro.png <div style="float:right;">__TOC__</div>
  
#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}
+
All construction units and Nano Turrets can modify the terrain in Zero-K. '''Terraforming''' costs energy, metal and time.
  
body, html, div#mw-head
+
== Terraform Types ==
{
+
/*background: #000 url("../img/bg_bluehex.gif") fixed;*/
+
background-color: #101a20;
+
/*background:-moz-linear-gradient(top, #020505 20%, #051010 100%)*/
+
color: #ede;
+
}
+
  
#mw-head-base{
+
There are 5 terraform commands found under the 'Special' tab in the menu:
height:5.75em;
+
}
+
  
 +
http://lh4.ggpht.com/_EUPLJBA3KD0/TRub7U_jT_I/AAAAAAAAAYk/koXIKuEWt_w/terrabuttons.jpg
  
div#mw-panel { border: 1px solid teal; }
+
* Ramp
 +
* Level
 +
* Raise
 +
* Smooth
 +
* Restore
  
/* the main body, to the right of the sidebar */
+
Note: ''Right Click'' at any time during the terraform will cancel the command (so will mousewheel movement, that's a bug though).
.mw-body
+
{
+
background-color:#204040;
+
border-style: solid;
+
border-image: url("../styles/dark-hive/images/tech_button.png") 24 24 24 24 fill / 15px 15px 15px 15px;
+
border-radius: 10px;
+
border-color:transparent;
+
padding:10px;
+
white-space:normal;
+
color:inherit;
+
}
+
  
/* remove a weird horizontal white bar on special pages */
+
Make sure you have the widget called "Lasso Terraform GUI" enabled or you will not be able to use Terraform.
#mw-page-base.noprint { background-color:transparent !important; background-image:none !important; }
+
  
/* different color for some parts of the background */
+
== Interface: Lasso Selection ==
.mw-highlight
+
{
+
background-color:#204040;
+
color:inherit;
+
}
+
  
/* contains the stuff at the bottom of an edit page (summary, save page/show preview/show changes, etc.) */
+
Level, Raise, Smooth and Restore have the same interface for selecting the effected area. They differ in what they do to the terrain.
.editOptions
+
{
+
background-color:#204040;
+
border: 1px solid teal;
+
}
+
  
/* Category bar */
+
http://lh3.ggpht.com/_EUPLJBA3KD0/TRuciWHaPMI/AAAAAAAAAYo/Zt1TFHER0lA/terrabuttons2.jpg
.catlinks
+
{
+
background-color:#204040;
+
border: 1px solid teal;
+
}
+
  
/* footer */
+
''Left click'' on the ground and hold the mouse to start drawing a line.  Drawing the area selects the area to be terraformed. If the end of the line is close to the start when the left mouse button is released the area inside the loop will be terraformed (like lasso selection), if the ends are far away the drawn line will be terraformed (good for making walls).
div#footer ul li {color: #ede;}
+
  
/* Diff display */
+
http://licho.eu/alba/terraform/lasso.jpg
td.diff-context { background-color: transparent; color: inherit; }
+
td.diff-addedline .diffchange { background-color: #355580; }
+
td.diff-deletedline .diffchange { background-color: #806525; }
+
  
#pagehistory li.selected { background-color: #305a60; }
+
If you are using Smooth or Restore the command will be given when you release the mouse. If you are using Level or Raise you will have to chose either which height to level to or how much to raise the land. This is done by moving the mouse up/down then clicking when it looks like it is at the desired height.
  
.mw-changeslist-line-not-watched td, .mw-changeslist-line-watched td { background-color: #0C1616 }
+
http://licho.eu/alba/terraform/setheight.jpg
  
.template-documentation { background-color:inherit; }
+
=== Effects of Terraform and Modifiers ===
  
/* ---------------------------------------------------*/
+
Here are the effects of Level, Raise, Smooth and Restore. The modifiers ''Alt'' and ''Ctrl'' can be held during the Height Choosing phase of the Level and Raise commands for more height choosing control.
/* right navigation (userbar, edit/view history/etc.) */
+
  
div#right-navigation { background:transparent; }
+
http://licho.eu/alba/terraform/level.sized.jpg
  
DIV.vectorTabs { background:transparent; }
+
'''Level''' will move the terrain in the area to exactly the same height, the result terrain will be flat. For example a hill could be flattened.
  
div.vectorMenu { background: transparent; border-image: url("../styles/dark-hive/images/tech_button.png") 24 24 24 24 fill / 15px 15px 15px 15px; }
+
Hold ''Alt'' to snap to either the starting height, just below water level (so that ships can't pass) or the level just below water level that land units cannot pass (23 deep).
  
/* More -> Delete/protect */
+
Hold ''Ctrl'' and move the mouse to select the height to be levelled to from terrain by mousing over the terrain.
div.menu ul { background-color:#204040; border: none}
+
div.menu li { border: 1px solid teal;}
+
div#mw-head div.vectorMenu h3 { background-image:none; } /* fixes the strange horizontal bar to the right of cactions button, it was driving me buggy */
+
div.vectorMenu h3 span { color: #ede; background: transparent;}
+
div.vectorMenu div.menu { background: transparent; border:none;}
+
  
div.vectorTabs span{
+
Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled during lasso stage.
        background:transparent;
+
}
+
  
.vectorTabs SPAN A
+
http://licho.eu/alba/terraform/raise.sized.jpg
{
+
border-image: url("../styles/dark-hive/images/tech_button.png") 24 24 24 24 fill / 15px 15px 15px 15px;
+
min-width:40px;
+
text-align: center;
+
vertical-align: center;
+
        background:transparent;
+
}
+
  
div.vectorTabs ul{
+
'''Raise''' raises or lowers the terrain in the area by the same amount, the relative height of the terrain within the area is not changed.
background:transparent;
+
}
+
  
div.vectorTabs ul li{
+
Hold ''Alt'' to snap to heights by steps of 15. A 15 high (or deep) wall (or trench) will be impassable to vehicles but passable to bots. A 18 high wall will be impassable to most common bots. A 30 high wall will be impassable to everything except spiders.
background:transparent;
+
}
+
  
div.vectorTabs ul li.selected{
+
Press ''Ctrl'' to reset the height to 0.
background:transparent;
+
}
+
  
.vectorTabs UL LI.selected A, .vectorTabs UL LI.selected A:visited
+
<img src="http://licho.eu/alba/terraform/smooth1.sized.jpg" width="360"/><img src="http://licho.eu/alba/terraform/smooth2.sized.jpg" width="360"/>
{
+
background-color:transparent;
+
color:#ede;
+
}
+
  
/* tables */
+
'''Smooth''' smooths the terrain, cliffs become less sharp.
/* limitreport is for parser profiling data after preview */
+
.wikitable, div.limitreport div table { border: 1px solid teal; }
+
th, div.limitreport div table tbody tr th { background-color:#154550; color:#ede; }
+
td { background-color:#204040; color:#ede;}
+
table.wikitable tr th { background-color:#101a20; border-color:teal; }
+
  
/* these are for Template:Navbox */
+
<img src="http://licho.eu/alba/terraform/restore1.sized.jpg" width="360"/><img src="http://licho.eu/alba/terraform/restore2.sized.jpg" width="360"/>
.navbox th, .navbox-title { background-color:#101a20; border-color:teal; }
+
.navbox-odd { background-color:#122736; border-color:teal; }
+
.navbox-even { background-color:#10242c; border-color:teal; }
+
  
/* code blocks */
+
'''Restore''' reverts the height of the terrain to what it was at the start of the game.
code
+
{
+
background-color:#204040;
+
border: 1px solid teal;
+
color:inherit;
+
}
+
  
pre, .mw-code
+
Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Toggle during lasso stage.
{
+
background: #222;
+
border: 1px dotted #888;
+
padding: 7px;
+
margin-left: 4em;
+
margin-right: 4em;
+
color: inherit;
+
}
+
  
 +
== "Advanced" Area Selection ==
  
/* ---------------------------------------- */
+
For easier terraforming, alt and/or ctrl can be used to modify the way the lasso command is given.
/* Adapted from Zero-K.info/styles/base.css */
+
  
h1 {font-size: 160%; color: #fff; padding: 0; margin: 0; }
+
Hold ''Alt'' while clicking to terraform a rectangular area.
h2 {font-size: 140%; color: #cee; padding: 0; margin: 0; }
+
h3 {font-size: 120%; color: #eec; padding: 0; margin: 0; }
+
h4, h5, h6 { color: #ddd }
+
  
/* links links links */
+
http://licho.eu/alba/terraform/square.jpg
/*
+
a.external.text: for external links (not on this wiki)
+
        div#mw-panel div.portal div.body ul li a: links in left sidebar
+
        div.menu ul li a: (IIRC) drop down menu in top right ("move this page" and more)
+
        div.vectorTabs li a: links in top right buttons ("edit" etc.)
+
*/
+
a, a.external.text, div.menu ul li a, div.vectorTabs li a, div#mw-panel div.portal div.body ul li a
+
{color: #38bfec; text-decoration: none;}
+
  
a:visited, a.external.text:visited, div.menu ul li a:visited, div.vectorTabs li a:visited, div#mw-panel div.portal div.body ul li a:visited
+
Hold ''Alt'' and click on a building or unit to create a wall around that unit.
{color: #4c90a6;}
+
  
a:hover
+
http://licho.eu/alba/terraform/autowall.sized.jpg
{color: #fff;}
+
  
a:active
+
Hold ''Alt'' + ''Ctrl'' while clicking to create a hollow rectangle of terraform.
{color: #cbd3d4;}
+
  
/* Help cursor for anything that brings up a tooltip when moused over.
+
http://licho.eu/alba/terraform/ring.sized.jpg
base.css might be the wrong file, please move when needed or delete this comment.
+
Whatever you do, please notify me so I know next time. -Skasi */
+
[nicetitle], [nicetitle-processed] {cursor: help;}
+
  
input[type="button"], input[type="checkbox"], input[type="image"],
+
Hold ''Ctrl'' at any time during line drawing to create a straight section of line. Straight and non-straight lines can be mixed by pressing and releasing Ctrl.
input[type="submit"], input[type="radio"], input[type="reset"],
+
select, a, a[nicetitle], a[nicetitle-processed],
+
[onclick][nicetitle], [onclick][nicetitle-processed]
+
{
+
  cursor: pointer;
+
}
+
  
/* ------------ */
+
http://licho.eu/alba/terraform/loopy.sized.jpg
/* input fields */
+
  
input, textarea
+
=== Ramp ===
{
+
color: #cbd3d4;
+
background-color:#4c4c4c;
+
border: 1px solid teal;
+
padding: 3px;
+
}
+
  
 +
The ramp command interface is different from that of the other terraform commands.
  
div#simpleSearch
+
First select the Ramp command from the command menu.
{
+
color: #cbd3d4;
+
background-color:#4c4c4c;
+
border: 1px solid teal;
+
}
+
  
 +
http://lh3.ggpht.com/_EUPLJBA3KD0/TRucnab2grI/AAAAAAAAAYs/N9DPLGOiYU0/terrabuttons3.jpg
  
div#simpleSearch input {color: inherit; background-color: inherit;}
+
== Simple Ramp ==
 +
This is a simple way to make a ramp between 2 points on the ground. It uses exactly the same interface as advanced ramp but it can be unclear how to make a simple ramp just from the explanation of the full features of advanced ramp.
  
form { background-color:transparent; }
+
In short:
 +
* ''Left Click'' the start of the ramp
 +
* ''Left Click'' the end of the ramp
 +
* ''Left Click'' again
  
ul {list-style-type: circle;}
+
== Advanced Ramp ==
 +
Using the full ramp interface you can make a ramp between any 2 arbitrary points above or below the terrain and chose the width of this ramp.
  
.border
+
''Left Click'' on the ground to set the start of the ramp. '''If''' you want to choose the height of the start of the ramp hold the click and move the mouse up or down. A little green line will appear out of the ground to indicate the height. The default height is the ground height, release the mouse to select the height.
{
+
background: #000 url("../img/border-1.png") repeat-x scroll 50% 0;
+
margin: 10px;
+
padding: 5px;
+
    /**/border: 1px solid #2a8eaf;/**/
+
    /*border: 1px solid #000;/**/
+
border-radius: 3px;
+
+
    box-shadow: 0 0 3px 3px #000;
+
-moz-box-shadow: 0 0 3px 3px #000;
+
    -webkit-box-shadow: 0 0 3px 3px #000;
+
   
+
    /*
+
    -moz-border-image: url("../img/zk_border.png") 10% 10% 10% 10% / 10px 10px 10px 10px ;
+
    -webkit-border-image: url("../img/zk_border.png") 10% 10% 10% 10% / 10px 10px 10px 10px ;
+
    -border-image: url("../img/zk_border.png") 10% 10% 10% 10% / 10px 10px 10px 10px ;
+
    -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=88)";
+
    /**/
+
}
+
  
.ie .border
+
Hold '''Alt''' when choosing the start height to snap to the original ground height or just below water level(helpful for getting hovers out of the water).
{
+
    padding: 13px;
+
border: 1px solid #38bfec;
+
}
+
  
/* Styles for unitguide
+
<img src="http://licho.eu/alba/terraform/ramp1.sized.jpg" width="480"/>
-----------------------------------------------------------*/
+
  
.infoCell
+
Then ''Left Click'' on the ground to set the end of the ramp. As with the start of the ramp, you can hold the mouse and move to choose the height.  
{
+
background-color:#204040;
+
border-style: solid;
+
border-image: url("../styles/dark-hive/images/tech_button.png") 24 24 24 24 fill / 15px 15px 15px 15px;
+
border-radius: 10px;
+
border-color:transparent;
+
max-width: 700px;
+
overflow: hidden;
+
padding:10px;
+
white-space:normal;
+
}
+
.unitCell{
+
margin-left: 30px;
+
}
+
.unitname {
+
font-weight:bold;
+
}
+
.unitdesc {
+
font-style:oblique;
+
}
+
.helptext {
+
font-size:small;
+
}
+
  
.buildpic {
+
Hold '''Alt''' when choosing the end height to snap the gradient of the ramp to either upwards bot pathable, upwards vehicle pathable, flat, downwards vehicle pathable, downwards  bot pathable, the original ground height or just below water level .
border: 1px solid white;
+
}
+
.statsnumval {
+
font-weight:bold;
+
color:DeepSkyBlue;
+
font-family: monospace;
+
white-space:nowrap;
+
}
+
.statsfield {
+
font-size:small;
+
}
+
  
#ca-unwatch.icon a:hover, #ca-unwatch.icon a:focus{
+
<img src="http://licho.eu/alba/terraform/ramp2.sized.jpg" width="480"/>
background:url(http://zero-k.info/mediawiki/skins/Vector/images/unwatch-icon-hl.svg?a3932) transparent no-repeat center center
+
}
+
  
/* See common.css*/
+
Move the mouse up/down (not held down) and click to set the width of the ramp. Then ''Left Click'' to build it.
/* Style for horizontal lists (separator following item).
+
  @source mediawiki.org/wiki/Snippets/Horizontal_lists
+
  @revision 8 (2016-05-21)
+
  @author [[User:Edokter]]
+
*/
+
.hlist dl,
+
.hlist ol,
+
.hlist ul {
+
    margin: 0;
+
    padding: 0;
+
}
+
/* Display list items inline */
+
.hlist dd,
+
.hlist dt,
+
.hlist li {
+
    margin: 0;
+
    display: inline;
+
}
+
/* Display nested lists inline */
+
.hlist.inline,
+
.hlist.inline dl,
+
.hlist.inline ol,
+
.hlist.inline ul,
+
.hlist dl dl, .hlist dl ol, .hlist dl ul,
+
.hlist ol dl, .hlist ol ol, .hlist ol ul,
+
.hlist ul dl, .hlist ul ol, .hlist ul ul {
+
    display: inline;
+
}
+
/* Hide empty list items */
+
.hlist .mw-empty-li {
+
    display: none;
+
}
+
/* Generate interpuncts */
+
.hlist dt:after {
+
    content: ": ";
+
}
+
.hlist dd:after,
+
.hlist li:after {
+
    content: " · ";
+
    font-weight: bold;
+
}
+
.hlist dd:last-child:after,
+
.hlist dt:last-child:after,
+
.hlist li:last-child:after {
+
    content: none;
+
}
+
/* Add parentheses around nested lists */
+
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,
+
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,
+
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {
+
    content: " (";
+
    font-weight: normal;
+
}
+
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,
+
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,
+
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {
+
    content: ")";
+
    font-weight: normal;
+
}
+
/* Put ordinals in front of ordered list items */
+
.hlist ol {
+
    counter-reset: listitem;
+
}
+
.hlist ol > li {
+
    counter-increment: listitem;
+
}
+
.hlist ol > li:before {
+
    content: " " counter(listitem) "\a0";
+
}
+
.hlist dd ol > li:first-child:before,
+
.hlist dt ol > li:first-child:before,
+
.hlist li ol > li:first-child:before {
+
    content: " (" counter(listitem) "\a0";
+
}
+
  
Honk!
+
<img src="http://licho.eu/alba/terraform/ramp3.sized.jpg" width="480"/>
 +
 
 +
The ramp colour indicates whether all units will be able to use it, if vehicles/tanks will not be able to use it and if only Spiders can use it.
 +
 
 +
<img src="http://licho.eu/alba/terraform/ramp_green.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_yellow.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_red.jpg" width="240"/>
 +
 
 +
Optional: Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled at any stage during the ramp command.
 +
 
 +
=== Cost ===
 +
 
 +
Terraform by default costs 1 metal, energy and build power to raise or lower 1 heightmap grid, each vertex of the blue grid maps onto a point on the heightmap grid. Due to the sloped sides it will be costly to make a very high spire. Equal volumes of terraform will have the same cost regardless of shape. Cost can be changed with the "terraform cost multiplier" ModOption.
 +
 
 +
As a general guideline, assuming the base value for terraforming cost, creating a 15 deep wall (or trench) will cost roughly 19 resources per 'segment'.
 +
 
 +
=== Tips ===
 +
 
 +
You can protect non-combat structures not sensitive to terrain such as cloak/shield generators, nanoturrets, gunship factories and missile silos with walls or holes.
 +
 
 +
Buildings cannot be moved vertically. If you want to put a Fusion in a hole for safety the hole will have to be built before the Fusion.
 +
 
 +
Because buildings cannot move vertically they can be used to stop walls being terraformed by the enemy.
 +
 
 +
http://licho.eu/alba/terraform/cappedwall.sized.jpg
 +
 
 +
Big Berthas and Crabes are very good at knocking down walls.
 +
 
 +
http://licho.eu/alba/terraform/crabesmooth.sized.jpg
 +
 
 +
You can use Terraforming to make a trench or wall underwater to stop amphibious bots.
 +
 
 +
Terraform ramp can be used with newtons to fire units at the enemy!
 +
 
 +
http://licho.eu/alba/terraform/newtonramp.sized.jpg
 +
 
 +
To set hotkeys for terraform commands, navigate into the game menu and look under hotkeys for ''Levelground, Raiseground, Rampground, Smoothground'' and ''Restoreground.''
 +
 
 +
{{Navbox manual}}

Latest revision as of 16:40, 27 June 2016

intro.png

All construction units and Nano Turrets can modify the terrain in Zero-K. Terraforming costs energy, metal and time.

Terraform Types[edit]

There are 5 terraform commands found under the 'Special' tab in the menu:

terrabuttons.jpg

  • Ramp
  • Level
  • Raise
  • Smooth
  • Restore

Note: Right Click at any time during the terraform will cancel the command (so will mousewheel movement, that's a bug though).

Make sure you have the widget called "Lasso Terraform GUI" enabled or you will not be able to use Terraform.

Interface: Lasso Selection[edit]

Level, Raise, Smooth and Restore have the same interface for selecting the effected area. They differ in what they do to the terrain.

terrabuttons2.jpg

Left click on the ground and hold the mouse to start drawing a line. Drawing the area selects the area to be terraformed. If the end of the line is close to the start when the left mouse button is released the area inside the loop will be terraformed (like lasso selection), if the ends are far away the drawn line will be terraformed (good for making walls).

lasso.jpg

If you are using Smooth or Restore the command will be given when you release the mouse. If you are using Level or Raise you will have to chose either which height to level to or how much to raise the land. This is done by moving the mouse up/down then clicking when it looks like it is at the desired height.

setheight.jpg

Effects of Terraform and Modifiers[edit]

Here are the effects of Level, Raise, Smooth and Restore. The modifiers Alt and Ctrl can be held during the Height Choosing phase of the Level and Raise commands for more height choosing control.

level.sized.jpg

Level will move the terrain in the area to exactly the same height, the result terrain will be flat. For example a hill could be flattened.

Hold Alt to snap to either the starting height, just below water level (so that ships can't pass) or the level just below water level that land units cannot pass (23 deep).

Hold Ctrl and move the mouse to select the height to be levelled to from terrain by mousing over the terrain.

Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled during lasso stage.

raise.sized.jpg

Raise raises or lowers the terrain in the area by the same amount, the relative height of the terrain within the area is not changed.

Hold Alt to snap to heights by steps of 15. A 15 high (or deep) wall (or trench) will be impassable to vehicles but passable to bots. A 18 high wall will be impassable to most common bots. A 30 high wall will be impassable to everything except spiders.

Press Ctrl to reset the height to 0.

Smooth smooths the terrain, cliffs become less sharp.

Restore reverts the height of the terrain to what it was at the start of the game.

Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Toggle during lasso stage.

"Advanced" Area Selection[edit]

For easier terraforming, alt and/or ctrl can be used to modify the way the lasso command is given.

Hold Alt while clicking to terraform a rectangular area.

square.jpg

Hold Alt and click on a building or unit to create a wall around that unit.

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Hold Alt + Ctrl while clicking to create a hollow rectangle of terraform.

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Hold Ctrl at any time during line drawing to create a straight section of line. Straight and non-straight lines can be mixed by pressing and releasing Ctrl.

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Ramp[edit]

The ramp command interface is different from that of the other terraform commands.

First select the Ramp command from the command menu.

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Simple Ramp[edit]

This is a simple way to make a ramp between 2 points on the ground. It uses exactly the same interface as advanced ramp but it can be unclear how to make a simple ramp just from the explanation of the full features of advanced ramp.

In short:

  • Left Click the start of the ramp
  • Left Click the end of the ramp
  • Left Click again

Advanced Ramp[edit]

Using the full ramp interface you can make a ramp between any 2 arbitrary points above or below the terrain and chose the width of this ramp.

Left Click on the ground to set the start of the ramp. If you want to choose the height of the start of the ramp hold the click and move the mouse up or down. A little green line will appear out of the ground to indicate the height. The default height is the ground height, release the mouse to select the height.

Hold Alt when choosing the start height to snap to the original ground height or just below water level(helpful for getting hovers out of the water).

Then Left Click on the ground to set the end of the ramp. As with the start of the ramp, you can hold the mouse and move to choose the height.

Hold Alt when choosing the end height to snap the gradient of the ramp to either upwards bot pathable, upwards vehicle pathable, flat, downwards vehicle pathable, downwards bot pathable, the original ground height or just below water level .

Move the mouse up/down (not held down) and click to set the width of the ramp. Then Left Click to build it.

The ramp colour indicates whether all units will be able to use it, if vehicles/tanks will not be able to use it and if only Spiders can use it.

Optional: Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled at any stage during the ramp command.

Cost[edit]

Terraform by default costs 1 metal, energy and build power to raise or lower 1 heightmap grid, each vertex of the blue grid maps onto a point on the heightmap grid. Due to the sloped sides it will be costly to make a very high spire. Equal volumes of terraform will have the same cost regardless of shape. Cost can be changed with the "terraform cost multiplier" ModOption.

As a general guideline, assuming the base value for terraforming cost, creating a 15 deep wall (or trench) will cost roughly 19 resources per 'segment'.

Tips[edit]

You can protect non-combat structures not sensitive to terrain such as cloak/shield generators, nanoturrets, gunship factories and missile silos with walls or holes.

Buildings cannot be moved vertically. If you want to put a Fusion in a hole for safety the hole will have to be built before the Fusion.

Because buildings cannot move vertically they can be used to stop walls being terraformed by the enemy.

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Big Berthas and Crabes are very good at knocking down walls.

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You can use Terraforming to make a trench or wall underwater to stop amphibious bots.

Terraform ramp can be used with newtons to fire units at the enemy!

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To set hotkeys for terraform commands, navigate into the game menu and look under hotkeys for Levelground, Raiseground, Rampground, Smoothground and Restoreground.