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− | == Balance == | + | |
+ | === Balance === | ||
Defender: | Defender: | ||
− | * Cost 120 | + | * Cost 120 -> 100 (was 80 previously) |
New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate. | New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate. | ||
− | * Cost: 180 | + | * Cost: 180 |
− | * Health: 400 | + | * Health: 400 |
− | * Speed: 117 e/s | + | * Speed: 117 e/s |
− | * Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds. | + | * Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds. |
− | * Damage radius: 250 | + | * Damage radius: 250 |
Reef: | Reef: | ||
− | * Cost: 3500 | + | * Cost: 3500 -> 3000 |
Reef's tacnuke replaced with disarm missile: | Reef's tacnuke replaced with disarm missile: | ||
− | * Cost 600 | + | * Cost 600 -> 150 |
− | * Stockpile time 60 | + | * Stockpile time 60 -> 30 |
− | * Damage: 15000 disarm for a maximum of 10 seconds | + | * Damage: 15000 disarm for a maximum of 10 seconds |
− | * Range: 3000 | + | * Range: 3000 |
− | * Damage radius: 140 | + | * Damage radius: 140 |
Ronin: | Ronin: | ||
− | * Health: 3000 | + | * Health: 3000 -> 2500 |
− | * Reload time: 4 | + | * Reload time: 4 -> 5 (Effective DPS 150 -> 120) |
− | * Weapon velocity: 400 | + | * Weapon velocity: 400 -> 350 |
− | * Turret traverse rate 150 | + | * Turret traverse rate 150 -> 50 |
Siren: | Siren: | ||
− | * Sonic gun range: 380 | + | * Sonic gun range: 380 -> 340 |
Shogun: | Shogun: | ||
− | * Cost: 3800 | + | * Cost: 3800 -> 4000 |
Moderator: | Moderator: | ||
− | * Maximum slow persists for up to 2 seconds. | + | * Maximum slow persists for up to 2 seconds. |
Claymore: | Claymore: | ||
− | * Health 1350 | + | * Health 1350 -> 1650 |
− | * Projectile is planted for two seconds before moving (in sea) or exploding (on land). | + | * Projectile is planted for two seconds before moving (in sea) or exploding (on land). |
SLAM rocket: | SLAM rocket: | ||
− | * Cost 200 | + | * Cost 200 -> 150m |
Gauss turret: | Gauss turret: | ||
− | * No longer overshoots. | + | * No longer overshoots. |
− | * Reduced projectile speed by 45%. | + | * Reduced projectile speed by 45%. |
Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit. | Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit. | ||
− | == Behavior == | + | === Behavior === |
− | * Claymore tactical AI now runs away whenever it fires. | + | * Claymore tactical AI now runs away whenever it fires. |
− | * Fixed a bug which prevented Reef and Bantha from moving close enough to their target. | + | * Fixed a bug which prevented Reef and Bantha from moving close enough to their target. |
− | * Units moving in groups now clump less at their destination. | + | * Units moving in groups now clump less at their destination. |
− | * Overkill prevention now takes shields into account. | + | * Overkill prevention now takes shields into account. |
− | * High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot. | + | * High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot. |
− | == Interface == | + | === Interface === |
Map/Graphics: | Map/Graphics: | ||
− | * Limpet, Roach, Flea and Tick now leave tracks. | + | * Limpet, Roach, Flea and Tick now leave tracks. |
− | * F4 eco view: enemy mexes marked. | + | * F4 eco view: enemy mexes marked. |
− | * F4 eco view: use colour of owner instead of hardcoded teal. | + | * F4 eco view: use colour of owner instead of hardcoded teal. |
− | * Added more quality settings to LUPS. | + | * Added more quality settings to LUPS. |
− | * Added a menu toggle which controls whether dropped/lagging players units flash. | + | * Added a menu toggle which controls whether dropped/lagging players units flash. |
− | * Start position ranks now use the shiny ranks. | + | * Start position ranks now use the shiny ranks. |
− | * Mace weapon now has sparks. | + | * Mace weapon now has sparks. |
Terraform: | Terraform: | ||
− | * Skydust UI can now be used to flatten and build on otherwise unbuildable terrain. | + | * Skydust UI can now be used to flatten and build on otherwise unbuildable terrain. |
− | * Added 'D' as a hotkey to cancel blocks of terraform. | + | * Added 'D' as a hotkey to cancel blocks of terraform. |
− | * Fixed the occasional long delay when building on a terraformed platform. | + | * Fixed the occasional long delay when building on a terraformed platform. |
Stat graphs: | Stat graphs: | ||
− | * Graphs now only go up to game over. | + | * Graphs now only go up to game over. |
− | * Simplified the graph window when the game is ongoing. | + | * Simplified the graph window when the game is ongoing. |
− | * Added a toggle to show stat graphs to the global commands bar. | + | * Added a toggle to show stat graphs to the global commands bar. |
Other changes: | Other changes: | ||
− | * Hotkeys now available in simple menu mode. | + | * Hotkeys now available in simple menu mode. |
− | * Constructors no longer inherit factory priority. | + | * Constructors no longer inherit factory priority. |
− | * Added a rate limit for incoming chat and ping noises. | + | * Added a rate limit for incoming chat and ping noises. |
− | * Dragging orders in the factory build queue no longer removes the Alt modifier. | + | * Dragging orders in the factory build queue no longer removes the Alt modifier. |
− | * Radio buttons look more like radio buttons. | + | * Radio buttons look more like radio buttons. |
− | * Added a chicken panel toggle to the global command bar. | + | * Added a chicken panel toggle to the global command bar. |
− | * Improved trainer commander selection UI and options. | + | * Improved trainer commander selection UI and options. |
+ | |||
+ | === Fixes === | ||
+ | * Fix inheriting land/fly state. | ||
+ | * Fix missing endgame window | ||
+ | * Setting a hotkey no longer causes the window to replace itself. | ||
+ | * Fixed Racketeer getting stuck shooting at disarmed targets. | ||
+ | * Reduced graphs performance usage, especially when not enabled. | ||
+ | * Wreckage fixes, some units would leave full wreck when supposed to leave debris. | ||
+ | * Fixed move-repeat interaction. | ||
+ | * Fixed a delay caused when giving a move order to a jumping unit. | ||
+ | * Fixed units doing a Circle Guard getting confused and breaking the formation. | ||
+ | * Fixed ballistic scatter prediction position in the attack AoE display widget. | ||
+ | * Fixed menu search. | ||
+ | * Pause no longer delays the end of the game. | ||
+ | * Fixed unit XP display and it is no longer gathered on damage dealt outside LOS. | ||
+ | * Fixes for zooming the camera to a startbox. | ||
+ | * Fixed missing fighter jets. | ||
+ | * Fixed "Wait or Win" placement. | ||
+ | * Fixed mex placement with command insert. | ||
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{{Navbox changelog}} | {{Navbox changelog}} |