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== Balance ==
+
 
 +
=== Balance ===
  
 
Defender:
 
Defender:
* Cost 120 100 (was 80 previously)
+
* Cost 120 -> 100 (was 80 previously)
  
 
New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate.
 
New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate.
* Cost: 180
+
* Cost: 180
* Health: 400
+
* Health: 400
* Speed: 117 e/s
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* Speed: 117 e/s
* Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds.
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* Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds.
* Damage radius: 250
+
* Damage radius: 250
  
 
Reef:
 
Reef:
* Cost: 3500 3000
+
* Cost: 3500 -> 3000
 
Reef's tacnuke replaced with disarm missile:
 
Reef's tacnuke replaced with disarm missile:
* Cost 600 150
+
* Cost 600 -> 150
* Stockpile time 60 30
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* Stockpile time 60 -> 30
* Damage: 15000 disarm for a maximum of 10 seconds
+
* Damage: 15000 disarm for a maximum of 10 seconds
* Range: 3000
+
* Range: 3000
* Damage radius: 140
+
* Damage radius: 140
  
 
Ronin:
 
Ronin:
* Health: 3000 2500
+
* Health: 3000 -> 2500
* Reload time: 4 5 (Effective DPS 150 120)
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* Reload time: 4 -> 5 (Effective DPS 150 -> 120)
* Weapon velocity: 400 350
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* Weapon velocity: 400 -> 350
* Turret traverse rate 150 50
+
* Turret traverse rate 150 -> 50
  
 
Siren:
 
Siren:
* Sonic gun range: 380 340
+
* Sonic gun range: 380 -> 340
  
 
Shogun:
 
Shogun:
* Cost: 3800 4000
+
* Cost: 3800 -> 4000
  
 
Moderator:
 
Moderator:
* Maximum slow persists for up to 2 seconds.
+
* Maximum slow persists for up to 2 seconds.
  
 
Claymore:
 
Claymore:
* Health 1350 1650
+
* Health 1350 -> 1650
* Projectile is planted for two seconds before moving (in sea) or exploding (on land).
+
* Projectile is planted for two seconds before moving (in sea) or exploding (on land).
  
 
SLAM rocket:
 
SLAM rocket:
* Cost 200 150m
+
* Cost 200 -> 150m
  
 
Gauss turret:
 
Gauss turret:
* No longer overshoots.
+
* No longer overshoots.
* Reduced projectile speed by 45%.
+
* Reduced projectile speed by 45%.
  
 
Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit.
 
Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit.
  
== Behavior ==
+
=== Behavior ===
  
* Claymore tactical AI now runs away whenever it fires.
+
* Claymore tactical AI now runs away whenever it fires.
* Fixed a bug which prevented Reef and Bantha from moving close enough to their target.
+
* Fixed a bug which prevented Reef and Bantha from moving close enough to their target.
* Units moving in groups now clump less at their destination.
+
* Units moving in groups now clump less at their destination.
* Overkill prevention now takes shields into account.
+
* Overkill prevention now takes shields into account.
* High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot.
+
* High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot.
  
== Interface ==
+
=== Interface ===
  
 
Map/Graphics:
 
Map/Graphics:
* Limpet, Roach, Flea and Tick now leave tracks.
+
* Limpet, Roach, Flea and Tick now leave tracks.
* F4 eco view: enemy mexes marked.
+
* F4 eco view: enemy mexes marked.
* F4 eco view: use colour of owner instead of hardcoded teal.
+
* F4 eco view: use colour of owner instead of hardcoded teal.
* Added more quality settings to LUPS.
+
* Added more quality settings to LUPS.
* Added a menu toggle which controls whether dropped/lagging players units flash.
+
* Added a menu toggle which controls whether dropped/lagging players units flash.
* Start position ranks now use the shiny ranks.
+
* Start position ranks now use the shiny ranks.
* Mace weapon now has sparks.
+
* Mace weapon now has sparks.
  
 
Terraform:
 
Terraform:
* Skydust UI can now be used to flatten and build on otherwise unbuildable terrain.
+
* Skydust UI can now be used to flatten and build on otherwise unbuildable terrain.
* Added 'D' as a hotkey to cancel blocks of terraform.
+
* Added 'D' as a hotkey to cancel blocks of terraform.
* Fixed the occasional long delay when building on a terraformed platform.
+
* Fixed the occasional long delay when building on a terraformed platform.
  
 
Stat graphs:
 
Stat graphs:
* Graphs now only go up to game over.
+
* Graphs now only go up to game over.
* Simplified the graph window when the game is ongoing.
+
* Simplified the graph window when the game is ongoing.
* Added a toggle to show stat graphs to the global commands bar.
+
* Added a toggle to show stat graphs to the global commands bar.
  
 
Other changes:
 
Other changes:
* Hotkeys now available in simple menu mode.
+
* Hotkeys now available in simple menu mode.
* Constructors no longer inherit factory priority.
+
* Constructors no longer inherit factory priority.
* Added a rate limit for incoming chat and ping noises.
+
* Added a rate limit for incoming chat and ping noises.
* Dragging orders in the factory build queue no longer removes the Alt modifier.
+
* Dragging orders in the factory build queue no longer removes the Alt modifier.
* Radio buttons look more like radio buttons.
+
* Radio buttons look more like radio buttons.
* Added a chicken panel toggle to the global command bar.
+
* Added a chicken panel toggle to the global command bar.
* Improved trainer commander selection UI and options.
+
* Improved trainer commander selection UI and options.
 +
 
 +
=== Fixes ===
 +
* Fix inheriting land/fly state.
 +
* Fix missing endgame window
 +
* Setting a hotkey no longer causes the window to replace itself.
 +
* Fixed Racketeer getting stuck shooting at disarmed targets.
 +
* Reduced graphs performance usage, especially when not enabled.
 +
* Wreckage fixes, some units would leave full wreck when supposed to leave debris.
 +
* Fixed move-repeat interaction.
 +
* Fixed a delay caused when giving a move order to a jumping unit.
 +
* Fixed units doing a Circle Guard getting confused and breaking the formation.
 +
* Fixed ballistic scatter prediction position in the attack AoE display widget.
 +
* Fixed menu search.
 +
* Pause no longer delays the end of the game.
 +
* Fixed unit XP display and it is no longer gathered on damage dealt outside LOS.
 +
* Fixes for zooming the camera to a startbox.
 +
* Fixed missing fighter jets.
 +
* Fixed "Wait or Win" placement.
 +
* Fixed mex placement with command insert.
  
== Fixes ==
 
* Fix inheriting land/fly state.
 
* Fix missing endgame window
 
* Setting a hotkey no longer causes the window to replace itself.
 
* Fixed Racketeer getting stuck shooting at disarmed targets.
 
* Reduced graphs performance usage, especially when not enabled.
 
* Wreckage fixes, some units would leave full wreck when supposed to leave debris.
 
* Fixed move-repeat interaction.
 
* Fixed a delay caused when giving a move order to a jumping unit.
 
* Fixed units doing a Circle Guard getting confused and breaking the formation.
 
* Fixed ballistic scatter prediction position in the attack AoE display widget.
 
* Fixed menu search.
 
* Pause no longer delays the end of the game.
 
* Fixed unit XP display and it is no longer gathered on damage dealt outside LOS.
 
* Fixes for zooming the camera to a startbox.
 
* Fixed missing fighter jets.
 
* Fixed "Wait or Win" placement.
 
* Fixed mex placement with command insert.
 
  
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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