* Cost 120 -> 100 (was 80 previously)
New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate.
* Cost: 180 * Health: 400 * Speed: 117 e/s * Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds. * Damage radius: 250
* Cost: 3500 -> 3000
Reef's tacnuke replaced with disarm missile:
* Cost 600 -> 150 * Stockpile time 60 -> 30 * Damage: 15000 disarm for a maximum of 10 seconds * Range: 3000 * Damage radius: 140
* Health: 3000 -> 2500 * Reload time: 4 -> 5 (Effective DPS 150 -> 120) * Weapon velocity: 400 -> 350 * Turret traverse rate 150 -> 50
* Sonic gun range: 380 -> 340
* Cost: 3800 -> 4000
* Maximum slow persists for up to 2 seconds.
* Health 1350 -> 1650 * Projectile is planted for two seconds before moving (in sea) or exploding (on land).
* Cost 200 -> 150m
* No longer overshoots. * Reduced projectile speed by 45%.
Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit.
* Claymore tactical AI now runs away whenever it fires. * Fixed a bug which prevented Reef and Bantha from moving close enough to their target. * Units moving in groups now clump less at their destination. * Overkill prevention now takes shields into account. * High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot.
* Limpet, Roach, Flea and Tick now leave tracks. * F4 eco view: enemy mexes marked. * F4 eco view: use colour of owner instead of hardcoded teal. * Added more quality settings to LUPS. * Added a menu toggle which controls whether dropped/lagging players units flash. * Start position ranks now use the shiny ranks. * Mace weapon now has sparks.
* Skydust UI can now be used to flatten and build on otherwise unbuildable terrain. * Added 'D' as a hotkey to cancel blocks of terraform. * Fixed the occasional long delay when building on a terraformed platform.
* Graphs now only go up to game over. * Simplified the graph window when the game is ongoing. * Added a toggle to show stat graphs to the global commands bar.
* Hotkeys now available in simple menu mode. * Constructors no longer inherit factory priority. * Added a rate limit for incoming chat and ping noises. * Dragging orders in the factory build queue no longer removes the Alt modifier. * Radio buttons look more like radio buttons. * Added a chicken panel toggle to the global command bar. * Improved trainer commander selection UI and options.
* Fix inheriting land/fly state. * Fix missing endgame window * Setting a hotkey no longer causes the window to replace itself. * Fixed Racketeer getting stuck shooting at disarmed targets. * Reduced graphs performance usage, especially when not enabled. * Wreckage fixes, some units would leave full wreck when supposed to leave debris. * Fixed move-repeat interaction. * Fixed a delay caused when giving a move order to a jumping unit. * Fixed units doing a Circle Guard getting confused and breaking the formation. * Fixed ballistic scatter prediction position in the attack AoE display widget. * Fixed menu search. * Pause no longer delays the end of the game. * Fixed unit XP display and it is no longer gathered on damage dealt outside LOS. * Fixes for zooming the camera to a startbox. * Fixed missing fighter jets. * Fixed "Wait or Win" placement. * Fixed mex placement with command insert.