Difference between revisions of "Energy"

From Zero-K
Jump to navigation Jump to search
(add link to overdrive on energy page)
(Cleanup, Prettification)
Line 1: Line 1:
Energy is the second resource in Zero-K.
+
Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.
  
 
The primary sources of energy are energy-producing structures:
 
The primary sources of energy are energy-producing structures:
  
*[[Solar Collector]]
+
{| class="wikitable"
*[[Wind/Tidal Generator]]
+
! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]]
*[[Geothermal Generator]]
+
[[Solar Collector]]
*[[Advanced Geothermal]]
+
! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]]
*[[Fusion Reactor]]
+
[[Wind/Tidal Generator]]
*[[Singularity Reactor]]
+
! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]]
 +
[[Geothermal Generator]]
 +
|-
 +
! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png"
 +
height='64' align="center"/>]]
 +
[[Advanced Geothermal]]
 +
! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]]
 +
[[Fusion Reactor]]
 +
! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]]
 +
[[Singularity Reactor]]
 +
|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on [[Geothermal Vent|geothermal vents]].
+
Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
+
Energy may also be produced by [[Unit_classes#Constructor|reclaiming]] map features which contain energy, such as trees.  
  
Constructing any unit or building requires as much Energy as it does [[Metal]]. [[Repair|Repairing]] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].
+
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
  
 
Excess energy is automatically used for [[Overdrive]], increasing metal output.
 
Excess energy is automatically used for [[Overdrive]], increasing metal output.

Revision as of 12:15, 25 April 2019

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.

The primary sources of energy are energy-producing structures:

Solar Collector

Wind/Tidal Generator

Geothermal Generator

Advanced Geothermal

Fusion Reactor

Singularity Reactor

Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically used for Overdrive, increasing metal output.