Difference between revisions of "Energy"
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(Added cat Energy.) |
m (Using template for images, to make it easier to switch to a different source if it ever becomes necessary.) |
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Line 4: | Line 4: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energysolar|Solar Collector}} |
[[Solar Collector]] | [[Solar Collector]] | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energywind|Wind/Tidal Generator}} |
[[Wind/Tidal Generator]] | [[Wind/Tidal Generator]] | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energygeo|Geothermal Generator}} |
[[Geothermal Generator]] | [[Geothermal Generator]] | ||
|- | |- | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energyheavygeo|Advanced Geothermal}} |
− | |||
[[Advanced Geothermal]] | [[Advanced Geothermal]] | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energyfusion|Fusion Reactor}} |
[[Fusion Reactor]] | [[Fusion Reactor]] | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | {{unit image|energysingu|Singularity Reactor}} |
[[Singularity Reactor]] | [[Singularity Reactor]] | ||
|} | |} | ||
− | Most energy-producing structures may be constructed anywhere. Geothermal Generators may | + | Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke. |
− | Energy may also be produced by [[ | + | Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees. |
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar. | [[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar. | ||
− | Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor | + | Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor]]s. |
[[Category:Energy]] | [[Category:Energy]] |
Revision as of 11:55, 14 April 2023
Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.
The primary sources of energy are energy-producing structures:
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
Energy may also be produced by Reclaiming map features which contain energy, such as trees.
Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.
Excess energy is automatically used for Overdrive, increasing metal output of nearby Metal Extractors.