Difference between revisions of "Energy"

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(Added cat Energy.)
 
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{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Solar Collector|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Solar Collector|{{unit image|energysolar|Solar Collector}}<br>Solar Collector]]
[[Solar Collector]]
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! style="text-align: center;" | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}<br>Wind/Tidal Generator]]
! style="text-align: center;" | [[Wind/Tidal Generator|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}<br>Geothermal Generator]]
[[Wind/Tidal Generator]]
 
! style="text-align: center;" | [[Geothermal Generator|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]]
 
[[Geothermal Generator]]
 
 
|-
 
|-
! style="text-align: center;" | [[Advanced Geothermal|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png"
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! style="text-align: center;" | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}<br>Advanced Geothermal]]
height='64' align="center"/>]]
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! style="text-align: center;" | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}<br>Fusion Reactor]]
[[Advanced Geothermal]]
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! style="text-align: center;" | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}<br>Singularity Reactor]]
! style="text-align: center;" | [[Fusion Reactor|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]]
 
[[Fusion Reactor]]
 
! style="text-align: center;" | [[Singularity Reactor|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]]
 
[[Singularity Reactor]]
 
 
|}
 
|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
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Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Unit_classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
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Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
  
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
  
Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor|Metal Extractors]].
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Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.
  
 
[[Category:Energy]]
 
[[Category:Energy]]

Latest revision as of 20:39, 17 April 2024

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.

The primary sources of energy are energy-producing structures:

Solar Collector
Solar Collector
Wind/Tidal Generator
Wind/Tidal Generator
Geothermal Generator
Geothermal Generator
Advanced Geothermal
Advanced Geothermal
Fusion Reactor
Fusion Reactor
Singularity Reactor
Singularity Reactor

Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by Reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically first given to team mates then used for Overdrive, increasing metal output of Metal Extractors that are connected to same same energy grid as the energy producing structures.