Difference between revisions of "Energy"
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(Cleanup, Prettification) |
(Copypasta derp) |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Solar Collector|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]] |
[[Solar Collector]] | [[Solar Collector]] | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Wind/Tidal Generator|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]] |
[[Wind/Tidal Generator]] | [[Wind/Tidal Generator]] | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Geothermal Generator|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]] |
[[Geothermal Generator]] | [[Geothermal Generator]] | ||
|- | |- | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Advanced Geothermal|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png" |
height='64' align="center"/>]] | height='64' align="center"/>]] | ||
[[Advanced Geothermal]] | [[Advanced Geothermal]] | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Fusion Reactor|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]] |
[[Fusion Reactor]] | [[Fusion Reactor]] | ||
− | ! style="text-align: center;" | [[ | + | ! style="text-align: center;" | [[Singularity Reactor|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]] |
[[Singularity Reactor]] | [[Singularity Reactor]] | ||
|} | |} |
Revision as of 12:17, 25 April 2019
Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.
The primary sources of energy are energy-producing structures:
Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
Energy may also be produced by reclaiming map features which contain energy, such as trees.
Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.
Excess energy is automatically used for Overdrive, increasing metal output.