Difference between revisions of "User:Buckymancer/UnitTierList"

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<span style="color:#90f">'''S Tier'''</span>: Clear best in class, sometimes worth making an extra Plate for or otherwise warping the lane around its presence.
 
<span style="color:#90f">'''S Tier'''</span>: Clear best in class, sometimes worth making an extra Plate for or otherwise warping the lane around its presence.
  
<span style="color:#44f">'''A Tier'''</span>: Strongly preferred units within class
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<span style="color:#44f">'''A Tier'''</span>: Strongly preferred units within class, the typical unit here will be a solid generalist and also have some notable strength within its role.
  
 
<span style="color:lightblue">'''B Tier'''</span>: They do the class's basic job well, and have situations where they're better than the alternatives
 
<span style="color:lightblue">'''B Tier'''</span>: They do the class's basic job well, and have situations where they're better than the alternatives

Revision as of 15:07, 16 March 2026

This is an incomplete draft for a tier list for v1.14.2.0, updated March 2026

Formatting based on Aquanim's Tier List

Rating Scale

S Tier: Clear best in class, sometimes worth making an extra Plate for or otherwise warping the lane around its presence.

A Tier: Strongly preferred units within class, the typical unit here will be a solid generalist and also have some notable strength within its role.

B Tier: They do the class's basic job well, and have situations where they're better than the alternatives

C Tier: They do the class's basic job poorly, or only within a niche

D Tier: I don't think it's worth making; attempts to use it have repeatedly failed, or it's too expensive for what it is to the extent that I'd be better off making a new factory for a higher tier option.

F Tier: Using this unit is actively detrimental to the team. It's best used as a reservoir of reclaim for projects that are actually viable.

Unclassified: I do not understand this unit well enough to rate it

Ratings are for a mid-size to large teams game unless otherwise indicated. 1v1 or small teams ratings would be different. Some hybrid units go in multiple categories.

Constructors

A Tier

Conjurer: The innate cloaking and jamming lets it get away with an awful lot, and the active area cloak lets it make plays as a budget support unit. Worse than the other A tier options at actually building stuff.

B Tier

C Tier

D Tier

F Tier

Unclassified:

Athena: Doesn't build most of the things I'd want cons to build, but makes units instead.

Raiders

S Tier Glaive: The gold standard of raiders as an army component

A Tier

B Tier

C Tier

Scythe: A specialist at deep raids with a side order of suicidal assassin. They're too expensive for general use.

D Tier

F Tier

Unclassified

Skirmishers/Fire Support

S Tier

A Tier

B Tier

Ronin: Cheap and spammable, but also the most mobile skirmisher. They pay for it by having short enough range and vision that they take return hits from almost all porc and blunder into Gausses and Stingers without seeing them. They also tend to lose head-to-head to other Skirmishers.

C Tier

D Tier

F Tier

Unclassified


Riots

S Tier

A Tier

Reaver: The budget riot. Being slow and short-ranged are major downside, but they're cheap and punch well above their weight when they do get in range. Putting one on patrol is a good substitute for medium porc.

B Tier

C Tier

D Tier

F Tier

Unclassified:


Assault

S Tier

A Tier

B Tier

C Tier


D Tier Knight: Has trouble actually assaulting because it's so slow, and it's not particularly tough either. Use it in a different role


F Tier

Unclassified:

Artillery

S Tier

A Tier Phantom: Attrition machine best used as assassins. Very difficult to remove. Energy requirements limit its early mass deployment. It's fortunate to share a factory with Gremlin.


B Tier Sling: The best artillery you can buy for 100 metal. Highly threatening to medium porc in numbers, but easy to trump and hard to deal with when spread widely.


C Tier

D Tier

F Tier

Unclassified:

Support

S Tier

A Tier

B Tier


C Tier Iris: Meta as a luxury support unit, and a headache to deal with, but they're far more expensive than the alternatives. Attentive opponents should generally be able to figure out where it is and Sparrow is a universal countermeasure.


D Tier

F Tier

Unclassified

Scouting/Intel

S Tier Gremlin: Unparalleled as an advance scout for a ground army, and cheap enough to be disposable. The likelihood that the enemy can't tell they've been seen is a major draw.

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Single-Use/Bombs

B Tier Imp: Powerful as a threat, but they take lots of support to actually function.

Bombers

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Air

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Anti-Air

S Tier

A Tier

B Tier

C Tier Gremlin: Handicapped against bombers by their short range that falls off further with altitude, they can make up for it with ambush tactics. Their DPS per cost is excellent, which means they do fine for their cost against most gunships and they are notably effective at stuffing Blastwings.

D Tier

F Tier

Unclassified

Static Defense

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Scouting/Intel

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Strider/Endgame

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Sea Control

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Unclassified

Commanders

A Tier Strike Commander: The best frontline Commander. Speed plus regen plus radar jamming helps it stick around. Engineer Commander: The best backline Commander. It's slow and vulnerable, but the extra build power more than compensates if you aren't risking it, and blueprinting has a ton of niche applications.

B Tier Recon Commander: It can jump plop and take metal spots in unfriendly terrain. Later it trades some of its build power for the ability to jump on raider leaks. A big team generally wants one or two, but it's map dependant.

C Tier Guardian Commander: Needs upgrades to match Strike Commander's forward presence. The drone intel is a nice perk but lets the other team know it's present.