Ingame Menu
THIS PAGE IS A WORK IN PROGRESS.
This is a summary of the in-game options menu, which is brought up by pressing "ESCAPE". Doing so will pause the game in a single-player game.
Note: to see all menu settings available, uncheck the "Simple Settings" box at the bottom of the dialog box.
Contents
- 1 Settings
- 1.1 Interface
- 1.1.1 Selection
- 1.1.2 Retreat Zones
- 1.1.3 Mouse Cursor
- 1.1.4 Gesture Menu
- 1.1.5 Map
- 1.1.6 Team Colors
- 1.1.7 Healthbars
- 1.1.8 Hovering Icons
- 1.1.9 Build ETA
- 1.1.10 Unit Marker
- 1.1.11 Control Groups
- 1.1.12 Defense and Cloak Ranges
- 1.1.13 Spectating
- 1.1.14 Building Placement
- 1.1.15 Command Visibility
- 1.1.16 Economy Overlay
- 1.1.17 Falling Units
- 1.2 Graphics
- 1.3 Unit Behavior
- 1.4 Reset Settings
- 1.5 Audio
- 1.6 Camera
- 1.7 Accessibility
- 1.8 HUD Panels
- 1.9 HUD Presets
- 1.10 Misc
- 1.11 Nag
- 1.1 Interface
- 2 Hotkeys
- 3 Help
- 4 Save / Load Game
- 5 Vote Resign / Resign
- 6 Restart
- 7 Exit to Lobby
Settings
This section allows for modifying various game behaviors.
Interface
Selection
Use Selection Filtering: enable or disable Selection Rank. If disabled, the relevant button will not appear on the unit control panel.
Only Filter When ALT is Held: If enabled, Selection Rank will only affect unit selection when ALT is held down.
Two Sliders are available to modify how selection rank rules can be overridden.
The remaining options will change the visual indicator around units which have been selected.
Retreat Zones
Retreat Overrides Selection Rank: In conjunction with the slider, this will generally make retreating units un-selectable when mixed with groups of still-fighting units.
Retreat Deselects: With a group of units selected, those that begin retreating will automatically be removed from the selection.
Only Show My Zones: if unchecked, will show ally's retreat zones as well. May be bound to a hotkey.
Cancel Retreat: may be bound to a hotkey, to prevent the selected units from retreating.
Mouse Cursor
Cursor size can be changed, and the cursor can be unlocked from the window, if the game is in windowed mode.
Gesture Menu
If enabled, a key can be bound to bring up a branching radial build menu for construction units.
Map
Map Drawing and Messaging: hotkeys to control drawing on the map, and zooming to the last few messages displayed.
Map Overlays: hotkeys to turn on/off overlays for terrain contours, unit pathing restrictions, and highlighted metal resources. Can also set a hotkey to enable/disable "fog of war" line-of-sight shading. The checkbox below this will determine if line of sight is on when starting a game.
Radar Color: Allows for changing the default colors showing radar and jammer coverage on the lign-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
Metal Spots: options to choose whether metal extractor spots (default hotkey of F4) show their rate of extraction as a number or graphic, as well as how large to display the metal info.
Auto Toggle Overlay: the checkboxes will enable automatic overlays for related activities (reclain/ressurect, construction/terraform, and moving/jumping). The overlay will automatically disable when not being used. These options can be hotkeyed.
Team Colors
Healthbars
Hovering Icons
Build ETA
Unit Marker
Control Groups
Defense and Cloak Ranges
Spectating
Building Placement
Command Visibility
Economy Overlay
Falling Units
Graphics
Unit Behavior
Reset Settings
Audio
Camera
Accessibility
HUD Panels
HUD Presets
Misc
Nag
Hotkeys
Help
This section contains information on unit stats, and various basic game concepts. Unit stats can also be seen when playing the game, by holding SPACE and clicking on a unit.
Save / Load Game
Vote Resign / Resign
When all hope is lost, your team must agree to give up. One player will select "Vote Resign", and other players may select "Resign" to confirm they surrender. All of a resigning team's units are destroyed.