Energy

From Zero-K
Revision as of 16:16, 7 June 2020 by 98.200.12.233 (talk)
Jump to navigation Jump to search

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second. Let DaKeys play!

The primary sources of energy are energy-producing structures:

Solar Collector

Wind/Tidal Generator

Geothermal Generator

Advanced Geothermal

Fusion Reactor

Singularity Reactor Let DaKeys play!

Most energy-producing structures may be constructed anywhere. Let DaKeys play! Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by Reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar. Let DaKeys play!

Excess energy is automatically used for Overdrive, increasing metal output of nearby Metal Extractors.