Editing Wait Command

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''Wait''' command can be used to pause a unit's command queue. The most common uses are on factories, to pause production, and missiles within a missile silo, to sychronise a launch.
+
The '''Wait''' command causes a unit to stop processing of further queued orders until the wait command is removed.
  
Issuing a wait command does not override a unit's command queue, as would be the case with most other commands. Instead, issuing a wait command with no modifiers inserts a wait command at the front of the command queue. Units with wait as their active command stop and do nothing, except automatically fire at enemies within range. Issuing a second wait command removes the first, since wait commands annihilate each other when they meet in a command queue.
+
By default, the wait command is inserted in the front of the command queue, while preserving the rest of the command queue. The wait command can be queued after existing commands with the shift key.  Further orders can be queued as normal after the wait command, but they will not be executed until the wait command is removed (by reissuing the wait command).
  
Wait can be used to pause an existing command queue, or to have a unit not execute a set of shift-queued until the wait is canceled. The wait command can be queued after existing commands with the {{key press|Shift}} modifier key. Further orders can be queued as normal after the wait command, but they will not be executed until the wait command is removed (by reissuing the wait command).
+
==Wait command variants==
  
==Synchronising a Missile Silo==
+
The normal wait command causes a unit to wait until the wait command is removed; the wait command is not removed automatically.
Here is how to use the wait command to launch three Shockleys at three Antinukes.
 
* Select the three Shockleys, making sure not to select the Missile Silo.
 
* Issue a wait command (default {{key press|Ctrl}}+{{key press|W}}).
 
* Select one of the Shockleys and while holding {{key press|Shift}} (adds the next command to the command-queue) add a Force Fire order on the first Antinuke.
 
* Select another Shockley and while holding {{key press|Shift}} (adds the next command to the command-queue) add a Force Fire order on the second Antinuke.
 
* Repeat for the last Shockley missile and the last Antinuke.
 
* Select the three Shockleys, making sure not to select the Missile Silo.
 
* Clear the wait command (default {{key press|Ctrl}}+{{key press|W}}).
 
  
Upon receiving the second wait command (clear wait) all three Shockleys will execute their Force Fire commands.
+
There are also some special forms of the wait command that remove themselves automatically when certain conditions are met.  They are not bound to hotkeys by default, but can be found in the game menu and then bound to hotkeys.
  
==Wait command variants==
+
===Gather wait===
While the standard wait command must be manually removed, there are a few special variants that remove themselves automatically when certain conditions are met. They are not bound to hotkeys by default, but can be found in the ingame hotkey menu and then bound to hotkeys.
 
  
===Gather wait===
+
Gather wait causes a group of units to wait until all units in the group have reached the gather wait command.  The gather wait command is automatically inserted at the end of the command queue (without needing to hold shift while issuing), unlike the other forms of the wait command.
Gather wait causes a group of units to wait until all units in the group have reached the gather wait command.  The gather wait command is automatically inserted at the end of the command queue (without needing to hold {{key press|Shift}} while issuing), unlike the other forms of the wait command.
 
  
 
===Death wait===
 
===Death wait===
The death wait command causes a unit to wait until the selected unit dies.  Upon activating the command, the player is prompted to click on a unit (friendly or enemy) to wait for.  It can be queued after other commands by holding {{key press|Shift}} while clicking on the unit to wait for (otherwise it is inserted at the front of the command queue).
+
 
 +
The death wait command causes a unit to wait until the selected unit dies.  Upon activating the command, the player is prompted to click on a unit (friendly or enemy) to wait for.  It can be queued after other commands by holding shift while clicking on the unit to wait for (otherwise it is inserted at the front of the command queue).
  
 
===Squad wait===
 
===Squad wait===
The squad wait command can only be applied to factories.  Upon activating the command, the player is prompted with a slider bar to select the squad size to wait for.  Hold {{key press|Shift}} while selecting the squad size to queue the wait command.  Units created by the factory will then wait until a group of the selected squad size is produced before executing further commands.
 
  
Squad wait is only useful if the squad wait command is itself queued (e.g. after an initial move command out of the factory).  Without queuing the squad wait command, it is applied to the factory itself, which will stop the factory from producing anything (if you accidentally do this, issue a normal wait command to your factory to cancel the wait).
+
The squad wait command can only be applied to factories.  Upon activating the command, the player is prompted with a slider bar to select the squad size to wait for.  Hold shift while selecting the squad size to queue the wait command.  Units created by the factory will then wait until a group of the selected squad size is produced before executing further commands.
 +
 
 +
Note that squad wait is only useful if the squad wait command is itself queued (e.g. after an initial move command out of the factory).  Without queuing the squad wait command, it is applied to the factory itself, which will stop the factory from producing anything (if you accidentally do this, issue a normal wait command to your factory to cancel the wait).
  
 
===Timer wait===
 
===Timer wait===
The timer wait command is automatically removed after some time.  Upon activating the command, the player is prompted with a slider bar to select the time (in seconds) to wait for.  Hold {{key press|Shift}} while selecting the wait time to queue the wait command; otherwise, the command in inserted at the front of the queue.
+
 
 +
The timer wait command is automatically removed after some time.  Upon activating the command, the player is prompted with a slider bar to select the time (in seconds) to wait for.  Hold shift while selecting the wait time to queue the wait command; otherwise, the command in inserted at the front of the queue.
  
 
{{navbox commands}}
 
{{navbox commands}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)