Difference between revisions of "Energy"

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(Added cat Energy.)
m (Using template for images, to make it easier to switch to a different source if it ever becomes necessary.)
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{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Solar Collector|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]]
+
! style="text-align: center;" | {{unit image|energysolar|Solar Collector}}
 
[[Solar Collector]]
 
[[Solar Collector]]
! style="text-align: center;" | [[Wind/Tidal Generator|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]]
+
! style="text-align: center;" | {{unit image|energywind|Wind/Tidal Generator}}
 
[[Wind/Tidal Generator]]
 
[[Wind/Tidal Generator]]
! style="text-align: center;" | [[Geothermal Generator|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]]
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! style="text-align: center;" | {{unit image|energygeo|Geothermal Generator}}
 
[[Geothermal Generator]]
 
[[Geothermal Generator]]
 
|-
 
|-
! style="text-align: center;" | [[Advanced Geothermal|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png"
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! style="text-align: center;" | {{unit image|energyheavygeo|Advanced Geothermal}}
height='64' align="center"/>]]
 
 
[[Advanced Geothermal]]
 
[[Advanced Geothermal]]
! style="text-align: center;" | [[Fusion Reactor|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]]
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! style="text-align: center;" | {{unit image|energyfusion|Fusion Reactor}}
 
[[Fusion Reactor]]
 
[[Fusion Reactor]]
! style="text-align: center;" | [[Singularity Reactor|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]]
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! style="text-align: center;" | {{unit image|energysingu|Singularity Reactor}}
 
[[Singularity Reactor]]
 
[[Singularity Reactor]]
 
|}
 
|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
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Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Unit_classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
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Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
  
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
  
Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor|Metal Extractors]].
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Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor]]s.
  
 
[[Category:Energy]]
 
[[Category:Energy]]

Revision as of 12:55, 14 April 2023

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.

The primary sources of energy are energy-producing structures:

Solar Collector

Solar Collector

Wind/Tidal Generator

Wind/Tidal Generator

Geothermal Generator

Geothermal Generator

Advanced Geothermal

Advanced Geothermal

Fusion Reactor

Fusion Reactor

Singularity Reactor

Singularity Reactor

Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by Reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically used for Overdrive, increasing metal output of nearby Metal Extractors.