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Title: 1v1: Newbies welcome!
Host: CZrankElerium
Game version: Zero-K v1.1.1.2
Engine version: 91.0
Battle ID: 142303
Started: 11 years ago
Duration: 3 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 2.2%
XP gained: 0
USrank[GBC]1v0ry_k1ng died in 4 minutes
Team 2 Won!
Chance of victory: 97.8%
XP gained: 0
GBrankKyubey
Spectators
DErankNoobandro9999




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11 years ago
talking about RPS gameplay XD
+0 / -0
11 years ago
huh?
we had exactly same lab...
+0 / -0
I agree it's rps
He built slashers and u built ravagers when u hadn't even seen enemy's units
Anyway building that many slashers without making a single scorcher is fail imo
+0 / -0
we were relying on being ingenious enough to beat each othere in a single move

i was using 2 ravs and a lev
he was unis compush and slashers

our epic deathblows met in the middle,
and mine turned out to be more lethal
+0 / -0


11 years ago
I wouldn't say this is the kind of bad RPS gameplay we talk about. The bad kind is when factories beat other factories and there is no time to scout.

In this situation they both did a very aggressive almost all-in without scouting and one of them beat the other one. But if one had scouted the other player's all-in then they are fine.
+0 / -0

11 years ago
to clarify, i didnt mean any bad comment on the game. Just pointing out two all-ins one canceling out the other XD
+0 / -0


11 years ago
Ravager hardcounters slasher :(
+0 / -0

11 years ago
Well yeah, but 'Blind RPS' can be an actual problem, IE having to pick a strategy with no intel that is countered by your enemies blind pick. This can happen with factory or commander choice (Gunship vs planes is a classic example).

That is actually what happened here, but only because the players both rushed. They're basically rolling the dice on purpose (unless it was a metagame choice, which can happen too if someone slasher rushes 5 times in a row against raiders the other guy will catch on!)
+0 / -0
11 years ago
:p i have a habit of ocasinaly scouting with nukes ^.^

its part of a greater strategy
+0 / -0
A dart from IK could have warned him. That would have delayed the 4th slasher ~12 seconds or make him review his start all together. Giving away you are playing veh. isn't much out of the ordinary here.
+0 / -0