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Title: MatchMaker 487
Host: Nobody
Game version: Zero-K v1.5.4.19
Engine version: 103.0.1-764-gae7487f
Started: 2 months ago
Duration: 40 minutes
Players: 2
Bots: False
Mission: False
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Manual download

Team 1

CHrankAdminDeinFreund
Team 2

GBrankLlamadeus

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CArankAdminShadowfury333
51 days ago
Casted on YouTube

Strong evidence that Defender nests are a thing.
+5 / -0


CHrankAdminDeinFreund
51 days ago
This was actually longer than the 3v3..
+0 / -0

RUrankivand
50 days ago
(edited 50 days ago)

[Spoiler]
+0 / -0


ILrankAdminhokomoko
50 days ago
Already fixed in engine.
Ask your friendly neighbourhood AUrankAdminGoogleFrog to inflict.
+0 / -0


CHrankAdminDeinFreund
27 days ago
(edited 27 days ago)

This replay still desyncs with 980. What version am I supposed to run it with? Because the one it was played in obviously doesn't work either.

http://paste.springfiles.com/view/2e4b9f75
+0 / -0


CArankAdminShadowfury333
27 days ago
(edited 27 days ago)

All my engine versions past 648 (including 764) are 64-bit for me, so that's the only thing I can think of, but I'd expect they'd be 64-bit for everyone.
+1 / -0




AUrankAdminGoogleFrog
27 days ago
Obviously the replay will desync if you run it with Spring 103.0.1-980 since that is not the engine used for the game. Changes happened since then. All games will be different when you use the wrong engine for the game (except in some rare cases).
+0 / -0


CHrankAdminDeinFreund
27 days ago
(edited 27 days ago)

Are they really 64 bit? Chobby also labels them as 64 bit for me but if I check the task manager it's always 32. Anyway I'll try that, thanks.

Edit: I'm relieved, actual 64 bit seems to work fine. The server is currently intentionally distributing 32 bit Windows versions labeled as 64 bit to keep testing and bugs more manageable.
+0 / -0