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Title: TEAMS: All Welcome
Host: Nobody
Game version: Zero-K v1.6.9.0
Engine version: 104.0.1-287-gf7b0fcc
Started: 13 days ago
Duration: 32 minutes
Players: 4
Bots: False
Mission: False
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Team 1
Chance of victory: 69.1%

AUrank4hundred
SErankJaken
Team 2
Chance of victory: 30.9%

GBrank[GBC]HarveyN
GBrankMrTumnus

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EErankAdminAnarchid
13 days ago
Cyclops was supposed to be useless now
+1 / -0


GBrankfiendicus_prime
13 days ago
Just looks like bigger eco wins. I'm not convinced Cyclops did particularly great for cost (clearly not useless either).

Are there still collated stats on how units did, what multiple of cost they killed etc? ISTR seeing them years ago.
+0 / -0




EErankAdminAnarchid
13 days ago
(edited 13 days ago)

Oh, i'm just surprised that it saw so much use here. I thought everyone would just ditch it.


quote:
Are there still collated stats on how units did, what multiple of cost they killed etc? ISTR seeing them years ago.

Experience.
+0 / -0


LVrankSenaven
13 days ago
quote:
Cyclops was supposed to be useless now

No, this role for eternity is for funnel.
+1 / -0


USrank_Shaman
12 days ago
Buff funnel when?
+1 / -0


CHrankConnetable
12 days ago
LVrankSenaven, when will you buy a decent PC?
+0 / -0


GBrankdyth68
12 days ago
Damn, watching the replay, Cyclops really is pretty shit now.
Seeing a cyclops running for its life from 3/4 of its worth in Ronin's was funny though :D
<1K of glaives repeatedly driving off 5-10K metal in cyclops was also fun :D
I don't think there's a realistic army combination they'll make cost against. Even at 10 to 1 cost ratio, they were still doing poorly (losing more than the enemy metal wise).
+0 / -0




EErankAdminAnarchid
12 days ago
(edited 12 days ago)

Yes, it was horrible how a bunch of lightweight raiders managed to actually kill an anti-heavy assault near the end.

Almost like they were a counter to it, or something :P
+0 / -0


GBrankfiendicus_prime
12 days ago
quote:

Experience.


Ah no, I meant... there was a website wasn't there? That aggregated unit stats from all battles. Am I imagining things (that, specifically)?
+0 / -0


GBrankfiendicus_prime
12 days ago
quote:

I don't think there's a realistic army combination they'll make cost against. Even at 10 to 1 cost ratio, they were still doing poorly (losing more than the enemy metal wise).


Probably not in a straight fight, but their survivability is good. The question is, are they ever a better choice than Minotaurs?

They did horrible things to other Cyclops when in superior numbers, doh :P
+0 / -0


GBrankdyth68
11 days ago
EErankAdminAnarchid : If it were just raiders that'd be one thing, but it also gets completely trashed by skirmishers and any assault it can't kite, hell, even most arti and some riots.
Even against those assaults it can kite, its damage output is so poor that they'll safely retreat or raiders/skirmishers will be brought in before it can do much.
It's basically the world's worst skirmisher: tough, good against riots it can kite, able to run away if the enemy has no raiders (or other unit that's faster that it), dies horribly in every other scenario. (Bad against almost everything, no clear use case.)
It currently has no place as a front line unit and should never appear in a competitive game.
It even loses horribly to Dominatrix :(
+0 / -0




EErankAdminAnarchid
11 days ago
(edited 11 days ago)

quote:
Ah no, I meant... there was a website wasn't there? That aggregated unit stats from all battles. Am I imagining things (that, specifically)?

Modstats went defunct in 2013 when its data collection mechanism was broken by an update to the Spring RTS Engine.

[Spoiler]

Replacements have been discussed, but noone had the bother to code them.
+1 / -0